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Atrinik Server 2.5
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00001 /************************************************************************ 00002 * Atrinik, a Multiplayer Online Role Playing Game * 00003 * * 00004 * Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team * 00005 * * 00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game) * 00007 * and Crossfire (Multiplayer game for X-windows). * 00008 * * 00009 * This program is free software; you can redistribute it and/or modify * 00010 * it under the terms of the GNU General Public License as published by * 00011 * the Free Software Foundation; either version 2 of the License, or * 00012 * (at your option) any later version. * 00013 * * 00014 * This program is distributed in the hope that it will be useful, * 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00017 * GNU General Public License for more details. * 00018 * * 00019 * You should have received a copy of the GNU General Public License * 00020 * along with this program; if not, write to the Free Software * 00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00022 * * 00023 * The author can be reached at admin@atrinik.org * 00024 ************************************************************************/ 00025 00030 #include <global.h> 00031 00033 static objectlink *beacons_list; 00034 00038 void beacon_add(object *ob) 00039 { 00040 objectlink *ol = get_objectlink(); 00041 00042 ol->objlink.ob = ob; 00043 ol->id = ob->count; 00044 objectlink_link(&beacons_list, NULL, NULL, beacons_list, ol); 00045 } 00046 00050 void beacon_remove(object *ob) 00051 { 00052 objectlink *ol; 00053 00054 for (ol = beacons_list; ol; ol = ol->next) 00055 { 00056 if (ol->objlink.ob == ob) 00057 { 00058 objectlink_unlink(&beacons_list, NULL, ol); 00059 return_poolchunk(ol, pool_objectlink); 00060 break; 00061 } 00062 } 00063 } 00064 00069 object *beacon_locate(const char *name) 00070 { 00071 objectlink *ol; 00072 00073 for (ol = beacons_list; ol; ol = ol->next) 00074 { 00075 if (ol->objlink.ob->name == name) 00076 { 00077 return ol->objlink.ob; 00078 } 00079 } 00080 00081 return NULL; 00082 }
1.7.4