Defines |
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#define | FABS(x) ((x) < 0 ? -(x) : (x)) |
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#define | abs(x) ((x) < 0 ? -(x) : (x)) |
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#define | MIN(x, y) ((x) < (y) ? (x) : (y)) |
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#define | MAX(x, y) ((x) > (y) ? (x) : (y)) |
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#define | SGN(x) ((x) > 0 ? 1 : ((x) < 0 ? -1 : 0)) |
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#define | NAME_MAX 255 |
| #define | MAX_STAT 30 |
| #define | MIN_STAT 1 |
| #define | MAX_BUF 256 |
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#define | VERY_BIG_BUF 1024 |
| #define | HUGE_BUF 4096 |
| #define | MAX_NAME 16 |
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#define | BIG_NAME 32 |
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#define | MAX_EXT_TITLE 98 |
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#define | MAX_ANIMATIONS 256 |
| #define | IDENTIFY_NORMAL 0 |
| #define | IDENTIFY_ALL 1 |
| #define | IDENTIFY_MARKED 2 |
| #define | SPLIST_MODE_ADD 0 |
| #define | SPLIST_MODE_REMOVE 1 |
| #define | SPLIST_MODE_UPDATE 2 |
| #define | CHOSEN_SKILL_NO (99999) |
| #define | PORTAL_DESTINATION_NAME "Town portal destination" |
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#define | PORTAL_ACTIVE_NAME "Existing town portal" |
| #define | BLOCKED_LOS_VISIBLE 0x00 |
| #define | BLOCKED_LOS_IGNORE 0x01 |
| #define | BLOCKED_LOS_BLOCKSVIEW 0x02 |
| #define | BLOCKED_LOS_BLOCKED 0x04 |
| #define | BLOCKED_LOS_OUT_OF_MAP 0x08 |
| #define | PLAYER 1 |
| #define | BULLET 2 |
| #define | ROD 3 |
| #define | TREASURE 4 |
| #define | POTION 5 |
| #define | FOOD 6 |
| #define | POISON 7 |
| #define | BOOK 8 |
| #define | CLOCK 9 |
| #define | MATERIAL 10 |
| #define | DUPLICATOR 11 |
| #define | LIGHTNING 12 |
| #define | ARROW 13 |
| #define | BOW 14 |
| #define | WEAPON 15 |
| #define | ARMOUR 16 |
| #define | PEDESTAL 17 |
| #define | ALTAR 18 |
| #define | CONFUSION 19 |
| #define | DOOR 20 |
| #define | KEY 21 |
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#define | MAP 22 |
| #define | MMISSILE 25 |
| #define | TIMED_GATE 26 |
| #define | TRIGGER 27 |
| #define | MAGIC_MIRROR 28 |
| #define | MAGIC_EAR 29 |
| #define | TRIGGER_BUTTON 30 |
| #define | TRIGGER_ALTAR 31 |
| #define | TRIGGER_PEDESTAL 32 |
| #define | SHIELD 33 |
| #define | HELMET 34 |
| #define | HORN 35 |
| #define | MONEY 36 |
| #define | CLASS 37 |
| #define | GRAVESTONE 38 |
| #define | AMULET 39 |
| #define | PLAYERMOVER 40 |
| #define | TELEPORTER 41 |
| #define | CREATOR 42 |
| #define | SKILL 43 |
| #define | EXPERIENCE 44 |
| #define | BOMB 47 |
| #define | THROWN_OBJ 48 |
| #define | BLINDNESS 49 |
| #define | GOD 50 |
| #define | DETECTOR 51 |
| #define | SKILL_ITEM 52 |
| #define | DEAD_OBJECT 53 |
| #define | DRINK 54 |
| #define | MARKER 55 |
| #define | HOLY_ALTAR 56 |
| #define | PEARL 59 |
| #define | GEM 60 |
| #define | FIREWALL 62 |
| #define | CHECK_INV 64 |
| #define | MOOD_FLOOR 65 |
| #define | EXIT 66 |
| #define | SHOP_FLOOR 68 |
| #define | SHOP_MAT 69 |
| #define | RING 70 |
| #define | FLOOR 71 |
| #define | FLESH 72 |
| #define | INORGANIC 73 |
| #define | LIGHT_APPLY 74 |
| #define | LIGHTER 75 |
| #define | WALL 77 |
| #define | LIGHT_SOURCE 78 |
| #define | MISC_OBJECT 79 |
| #define | MONSTER 80 |
| #define | SPAWN_POINT 81 |
| #define | LIGHT_REFILL 82 |
| #define | SPAWN_POINT_MOB 83 |
| #define | SPAWN_POINT_INFO 84 |
| #define | SPELLBOOK 85 |
| #define | ORGANIC 86 |
| #define | CLOAK 87 |
| #define | CONE 88 |
| #define | SPINNER 90 |
| #define | GATE 91 |
| #define | BUTTON 92 |
| #define | HANDLE 93 |
| #define | PIT 94 |
| #define | TRAPDOOR 95 |
| #define | WORD_OF_RECALL 96 |
| #define | SIGN 98 |
| #define | BOOTS 99 |
| #define | GLOVES 100 |
| #define | BASE_INFO 101 |
| #define | RANDOM_DROP 102 |
| #define | CONVERTER 103 |
| #define | BRACERS 104 |
| #define | POISONING 105 |
| #define | SAVEBED 106 |
| #define | WAND 109 |
| #define | ABILITY 110 |
| #define | SCROLL 111 |
| #define | DIRECTOR 112 |
| #define | GIRDLE 113 |
| #define | FORCE 114 |
| #define | POTION_EFFECT 115 |
| #define | JEWEL 116 |
| #define | NUGGET 117 |
| #define | EVENT_OBJECT 118 |
| #define | WAYPOINT_OBJECT 119 |
| #define | QUEST_CONTAINER 120 |
| #define | CLOSE_CON 121 |
| #define | CONTAINER 122 |
| #define | ARMOUR_IMPROVER 123 |
| #define | WEAPON_IMPROVER 124 |
| #define | WEALTH 125 |
| #define | BEACON 126 |
| #define | MAP_EVENT_OBJ 127 |
| #define | SKILLSCROLL 130 |
| #define | DEEP_SWAMP 138 |
| #define | IDENTIFY_ALTAR 139 |
| #define | COMPASS 151 |
| #define | MAP_INFO 152 |
| #define | SWARM_SPELL 153 |
| #define | RUNE 154 |
| #define | CLIENT_MAP_INFO 155 |
| #define | POWER_CRYSTAL 156 |
| #define | CORPSE 157 |
| #define | DISEASE 158 |
| #define | SYMPTOM 159 |
| #define | VOID_CONTAINER 255 |
| #define | ST1_MISSILE_BOW 1 |
| #define | ST1_MISSILE_CBOW 2 |
| #define | ST1_MISSILE_SSTONE 3 |
| #define | ST1_MISSILE_THROW 128 |
| #define | ST1_MISSILE_IMPACT (ST1_MISSILE_THROW | 0) |
| #define | ST1_MISSILE_SLASH (ST1_MISSILE_THROW | 1) |
| #define | ST1_MISSILE_PIERCE (ST1_MISSILE_THROW | 2) |
| #define | ST1_MISSILE_CLEAVE (ST1_MISSILE_THROW | 3) |
| #define | ST1_MISSILE_BOULDER (ST1_MISSILE_THROW | 4) |
| #define | WEAP_1H_IMPACT 0 |
| #define | WEAP_1H_SLASH 1 |
| #define | WEAP_1H_PIERCE 2 |
| #define | WEAP_1H_CLEAVE 3 |
| #define | WEAP_2H_IMPACT 4 |
| #define | WEAP_2H_SLASH 5 |
| #define | WEAP_2H_PIERCE 6 |
| #define | WEAP_2H_CLEAVE 7 |
| #define | WEAP_POLE_IMPACT 8 |
| #define | WEAP_POLE_SLASH 9 |
| #define | WEAP_POLE_PIERCE 10 |
| #define | WEAP_POLE_CLEAVE 11 |
| #define | RANGE_WEAP_BOW 0 |
| #define | RANGE_WEAP_XBOWS 1 |
| #define | RANGE_WEAP_SLINGS 2 |
| #define | RANGE_WEAP_FIREARMS 3 |
| #define | ST1_SKILL_NORMAL 0 |
| #define | ST1_SKILL_USE 1 |
| #define | ST1_SKILL_INDIRECT 2 |
| #define | ST1_SPELLBOOK_CLERIC 1 |
| #define | ST1_SPELLBOOK_MAGE 2 |
| #define | ST1_CONTAINER_NORMAL 0 |
| #define | ST1_CONTAINER_CORPSE 1 |
| #define | ST1_CONTAINER_DEAD_PL 2 |
| #define | ST1_CONTAINER_NORMAL_player 64 |
| #define | ST1_CONTAINER_CORPSE_player 65 |
| #define | ST1_CONTAINER_NORMAL_party 128 |
| #define | ST1_CONTAINER_CORPSE_party 129 |
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#define | ST1_EXIT_SOUND_NO 0 |
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#define | ST1_EXIT_SOUND 1 |
| #define | ST1_DOOR_NORMAL 0 |
| #define | ST1_DOOR_CURTAIN 1 |
| #define | ST_BD_REMOVE 1 |
| #define | ST_BD_BUILD 2 |
| #define | ST_MAT_FLOOR 1 |
| #define | ST_MAT_WALL 2 |
| #define | ST_MAT_ITEM 3 |
| #define | ST_MAT_WIN 4 |
| #define | CLIENT_MAP_LABEL 1 |
| #define | CLIENT_MAP_TOOLTIP 2 |
| #define | CLIENT_MAP_HIDE 3 |
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#define | SIZEOFFREE1 8 |
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#define | SIZEOFFREE2 24 |
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#define | SIZEOFFREE 49 |
| #define | NROFREALSPELLS 52 |
| #define | NRSPELLPATHS 20 |
| #define | TERRAIN_NOTHING 0 |
| #define | TERRAIN_AIRBREATH 1 |
| #define | TERRAIN_WATERWALK 2 |
| #define | TERRAIN_WATERBREATH 4 |
| #define | TERRAIN_FIREWALK 8 |
| #define | TERRAIN_FIREBREATH 16 |
| #define | TERRAIN_CLOUDWALK 32 |
| #define | TERRAIN_ALL 0xffff |
| #define | SET_FLAG(xyz, p) ((xyz)->flags[p / 32] |= (1U << (p % 32))) |
| #define | CLEAR_FLAG(xyz, p) ((xyz)->flags[p / 32] &= ~(1U << (p % 32))) |
| #define | QUERY_FLAG(xyz, p) ((xyz)->flags[p / 32] & (1U << (p % 32))) |
| #define | SET_MULTI_FLAG(xyz, p) |
| #define | CLEAR_MULTI_FLAG(xyz, p) |
| #define | IS_WEAPON(op) (op->type == ARROW || op->type == BOW || op->type == WEAPON) |
| #define | IS_ARMOR(op) (op->type == ARMOUR || op->type == SHIELD || op->type == HELMET || op->type == CLOAK || op->type == BOOTS || op->type == GLOVES || op->type == BRACERS || op->type == GIRDLE) |
| #define | IS_LIVE(op) ((op)->type == PLAYER || QUERY_FLAG((op), FLAG_MONSTER) || QUERY_FLAG((op), FLAG_ALIVE)) |
| #define | IS_ARROW(op) (op->type == ARROW || op->type == MMISSILE || op->type == BULLET) |
| #define | IS_ATTACK_SPELL(op) ((op)->type == MMISSILE || (op)->type == BULLET || (op)->type == CONE || (op)->type == LIGHTNING) |
| #define | FLAG_SLEEP 0 |
| #define | FLAG_CONFUSED 1 |
| #define | FLAG_PARALYZED 2 |
| #define | FLAG_SCARED 3 |
| #define | FLAG_BLIND 4 |
| #define | FLAG_IS_INVISIBLE 5 |
| #define | FLAG_IS_ETHEREAL 6 |
| #define | FLAG_IS_GOOD 7 |
| #define | FLAG_NO_PICK 8 |
| #define | FLAG_WALK_ON 9 |
| #define | FLAG_NO_PASS 10 |
| #define | FLAG_ANIMATE 11 |
| #define | FLAG_SLOW_MOVE 12 |
| #define | FLAG_FLYING 13 |
| #define | FLAG_MONSTER 14 |
| #define | FLAG_FRIENDLY 15 |
| #define | FLAG_REMOVED 16 |
| #define | FLAG_BEEN_APPLIED 17 |
| #define | FLAG_AUTO_APPLY 18 |
| #define | FLAG_IS_READY 19 |
| #define | FLAG_IS_NEUTRAL 20 |
| #define | FLAG_SEE_INVISIBLE 21 |
| #define | FLAG_CAN_ROLL 22 |
| #define | FLAG_CONNECT_RESET 23 |
| #define | FLAG_IS_TURNABLE 24 |
| #define | FLAG_WALK_OFF 25 |
| #define | FLAG_FLY_ON 26 |
| #define | FLAG_FLY_OFF 27 |
| #define | FLAG_IS_USED_UP 28 |
| #define | FLAG_IDENTIFIED 29 |
| #define | FLAG_REFLECTING 30 |
| #define | FLAG_CHANGING 31 |
| #define | FLAG_SPLITTING 32 |
| #define | FLAG_HITBACK 33 |
| #define | FLAG_STARTEQUIP 34 |
| #define | FLAG_BLOCKSVIEW 35 |
| #define | FLAG_UNDEAD 36 |
| #define | FLAG_CAN_STACK 37 |
| #define | FLAG_UNAGGRESSIVE 38 |
| #define | FLAG_REFL_MISSILE 39 |
| #define | FLAG_REFL_SPELL 40 |
| #define | FLAG_NO_MAGIC 41 |
| #define | FLAG_NO_FIX_PLAYER 42 |
| #define | FLAG_IS_EVIL 43 |
| #define | FLAG_RUN_AWAY 45 |
| #define | FLAG_PASS_THRU 46 |
| #define | FLAG_CAN_PASS_THRU 47 |
| #define | FLAG_OUTDOOR 48 |
| #define | FLAG_UNIQUE 49 |
| #define | FLAG_NO_DROP 50 |
| #define | FLAG_INDESTRUCTIBLE 51 |
| #define | FLAG_CAST_SPELL 52 |
| #define | FLAG_USE_BOW 55 |
| #define | FLAG_USE_ARMOUR 56 |
| #define | FLAG_USE_WEAPON 57 |
| #define | FLAG_CONNECT_NO_PUSH 58 |
| #define | FLAG_CONNECT_NO_RELEASE 59 |
| #define | FLAG_READY_BOW 60 |
| #define | FLAG_XRAYS 61 |
| #define | FLAG_NO_APPLY 62 |
| #define | FLAG_IS_FLOOR 63 |
| #define | FLAG_LIFESAVE 64 |
| #define | FLAG_IS_MAGICAL 65 |
| #define | FLAG_ALIVE 66 |
| #define | FLAG_STAND_STILL 67 |
| #define | FLAG_RANDOM_MOVE 68 |
| #define | FLAG_ONLY_ATTACK 69 |
| #define | FLAG_WIZ 70 |
| #define | FLAG_STEALTH 71 |
| #define | FLAG_WIZPASS 72 |
| #define | FLAG_IS_LINKED 73 |
| #define | FLAG_CURSED 74 |
| #define | FLAG_DAMNED 75 |
| #define | FLAG_IS_BUILDABLE 76 |
| #define | FLAG_NO_PVP 77 |
| #define | FLAG_IS_THROWN 80 |
| #define | FLAG_IS_MALE 83 |
| #define | FLAG_IS_FEMALE 84 |
| #define | FLAG_APPLIED 85 |
| #define | FLAG_INV_LOCKED 86 |
| #define | FLAG_READY_WEAPON 90 |
| #define | FLAG_NO_SKILL_IDENT 91 |
| #define | FLAG_WAS_WIZ 92 |
| #define | FLAG_SEE_IN_DARK 93 |
| #define | FLAG_IS_CAULDRON 94 |
| #define | FLAG_DUST 95 |
| #define | FLAG_ONE_HIT 97 |
| #define | FLAG_DRAW_DOUBLE_ALWAYS 98 |
| #define | FLAG_BERSERK 99 |
| #define | FLAG_NO_ATTACK 100 |
| #define | FLAG_INVULNERABLE 101 |
| #define | FLAG_QUEST_ITEM 102 |
| #define | FLAG_IS_TRAPPED 103 |
| #define | FLAG_SYS_OBJECT 110 |
| #define | FLAG_USE_FIX_POS 111 |
| #define | FLAG_UNPAID 112 |
| #define | FLAG_HIDDEN 113 |
| #define | FLAG_MAKE_INVISIBLE 114 |
| #define | FLAG_MAKE_ETHEREAL 115 |
| #define | FLAG_IS_PLAYER 116 |
| #define | FLAG_IS_NAMED 117 |
| #define | FLAG_SPAWN_MOB 118 |
| #define | FLAG_NO_TELEPORT 119 |
| #define | FLAG_CORPSE 120 |
| #define | FLAG_CORPSE_FORCED 121 |
| #define | FLAG_PLAYER_ONLY 122 |
| #define | FLAG_NO_CLERIC 123 |
| #define | FLAG_ONE_DROP 124 |
| #define | FLAG_PERM_CURSED 125 |
| #define | FLAG_PERM_DAMNED 126 |
| #define | FLAG_DOOR_CLOSED 127 |
| #define | FLAG_IS_MISSILE 129 |
| #define | FLAG_DRAW_DIRECTION 130 |
| #define | FLAG_DRAW_DOUBLE 131 |
| #define | FLAG_IS_ASSASSINATION 132 |
| #define | FLAG_OBJECT_WAS_MOVED 133 |
| #define | FLAG_NO_SAVE 134 |
| #define | NUM_FLAGS 135 |
| #define | NUM_FLAGS_32 5 |
| #define | IS_SYS_INVISIBLE(__ob_) QUERY_FLAG(__ob_, FLAG_SYS_OBJECT) |
| #define | IS_INVISIBLE(__ob_, __player_) (QUERY_FLAG(__ob_, FLAG_SYS_OBJECT) || (QUERY_FLAG(__ob_, FLAG_IS_INVISIBLE) && !QUERY_FLAG(__player_, FLAG_SEE_INVISIBLE))) |
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#define | SLOW_PENALTY(xyz) ((xyz)->stats.exp) |
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#define | EXIT_PATH(xyz) ((xyz)->slaying) |
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#define | EXIT_X(xyz) ((xyz)->stats.hp) |
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#define | EXIT_Y(xyz) ((xyz)->stats.sp) |
| #define | COST_BUY 0 |
| #define | COST_SELL 1 |
| #define | COST_TRUE 2 |
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#define | DIRX(xyz) freearr_x[(xyz)->direction] |
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#define | DIRY(xyz) freearr_y[(xyz)->direction] |
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#define | ARMOUR_SPEED(xyz) (xyz)->last_sp |
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#define | ARMOUR_SPELLS(xyz) (xyz)->last_heal |
| #define | DISTATT 1 |
| #define | RUNATT 2 |
| #define | HITRUN 3 |
| #define | WAITATT 4 |
| #define | RUSH 5 |
| #define | ALLRUN 6 |
| #define | DISTHIT 7 |
| #define | WAIT2 8 |
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#define | UNUSED_MOVE 16 |
| #define | CIRCLE1 32 |
| #define | CIRCLE2 48 |
| #define | PACEH 64 |
| #define | PACEH2 80 |
| #define | RANDO 96 |
| #define | RANDO2 112 |
| #define | PACEV 128 |
| #define | PACEV2 144 |
| #define | WPOINT 176 |
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#define | LO4 15 |
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#define | HI4 240 |
| #define | ST_PLAYING 0 |
| #define | ST_ROLL_STAT 1 |
| #define | ST_CHANGE_CLASS 2 |
| #define | ST_GET_NAME 3 |
| #define | ST_GET_PASSWORD 4 |
| #define | ST_CONFIRM_PASSWORD 5 |
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#define | BLANK_FACE_NAME "blank.111" |
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#define | NEXT_ITEM_FACE_NAME "next_item.101" |
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#define | PREVIOUS_ITEM_FACE_NAME "prev_item.101" |
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#define | SockList_AddChar(_sl_, _c_) (_sl_)->buf[(_sl_)->len++] = (_c_) |
| #define | SockList_AddShort(_sl_, _data_) |
| #define | SockList_AddInt(_sl_, _data_) |
| #define | SockList_AddInt64(_sl_, _data_) |
| #define | SockList_AddData(_sl_, _data_, _len_) |
| #define | SockList_AddLen8Data(_sl_, _data_, _len_) |
| #define | SockList_AddStringUnterm(_sl_, _data_) |
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#define | GetInt_String(_data_) (((_data_)[0] << 24) + ((_data_)[1] << 16) + ((_data_)[2] << 8) + (_data_)[3]) |
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#define | GetShort_String(_data_) (((_data_)[0] << 8) + (_data_)[1]) |
| #define | DESCRIBE_PATH(retbuf, variable, name) |
| #define | DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) |
| #define | MIN_ACTIVE_SPEED 0.00001f |
| #define | BRESENHAM_INIT(dx, dy, fraction, stepx, stepy, dx2, dy2) |
| #define | BRESENHAM_STEP(x, y, fraction, stepx, stepy, dx2, dy2) |
| #define | DUMP_VALUE_MONSTERS 1 |
| #define | DUMP_VALUE_ABILITIES 2 |
| #define | DUMP_VALUE_ARTIFACTS 3 |
| #define | DUMP_VALUE_SPELLS 4 |
| #define | DUMP_VALUE_SKILLS 5 |
| #define | DUMP_VALUE_RACES 6 |
| #define | DUMP_VALUE_ALCHEMY 7 |
| #define | DUMP_VALUE_GODS 8 |
| #define | DUMP_VALUE_ALCHEMY_COSTS 9 |
| #define | DUMP_VALUE_ARCHETYPES 10 |
| #define | DUMP_VALUE_MONSTER_TREASURE 11 |
| #define | DUMP_VALUE_LEVEL_COLORS 12 |
| #define | QUEST_CONTAINER_ARCHETYPE "quest_container" |
| #define | QUEST_STATUS_STARTED 0 |
| #define | QUEST_STATUS_COMPLETED 1 |
| #define | QUEST_TYPE_ITEM 0 |
| #define | QUEST_TYPE_KILL 1 |
| #define | QUEST_TYPE_KILL_ITEM 2 |
| #define | QUEST_TYPE_SPECIAL 3 |
| #define | QUEST_TYPE_MULTI 4 |
| #define | arraysize(arrayname) (sizeof(arrayname) / sizeof(*(arrayname))) |
Enumerations |
| enum | apply_flag {
AP_NULL = 0,
AP_APPLY = 1,
AP_UNAPPLY = 2,
AP_BASIC_FLAGS = 15,
AP_NO_MERGE = 16,
AP_IGNORE_CURSE = 32,
AP_NO_EVENT = 64
} |
Functions |
| static void | safe_strcat (char *dest, const char *orig, size_t *curlen, size_t maxlen) |
Variables |
|
const char * | object_flag_names [NUM_FLAGS+1] |
This file deals with things like flags, object types, and a lot more.
- Todo:
- This file is really too large. With all the .h files around, this file should be better split between them - things that deal with objects should be in objects.h, things dealing with players in player.h, etc. As it is, everything just seems to be dumped in here.
Definition in file define.h.