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Atrinik Server 2.5
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00001 /************************************************************************ 00002 * Atrinik, a Multiplayer Online Role Playing Game * 00003 * * 00004 * Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team * 00005 * * 00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game) * 00007 * and Crossfire (Multiplayer game for X-windows). * 00008 * * 00009 * This program is free software; you can redistribute it and/or modify * 00010 * it under the terms of the GNU General Public License as published by * 00011 * the Free Software Foundation; either version 2 of the License, or * 00012 * (at your option) any later version. * 00013 * * 00014 * This program is distributed in the hope that it will be useful, * 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00017 * GNU General Public License for more details. * 00018 * * 00019 * You should have received a copy of the GNU General Public License * 00020 * along with this program; if not, write to the Free Software * 00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00022 * * 00023 * The author can be reached at admin@atrinik.org * 00024 ************************************************************************/ 00025 00030 #include <global.h> 00031 00035 void move_detector(object *op) 00036 { 00037 object *tmp; 00038 int last = op->value, detected = 0; 00039 00040 for (tmp = GET_BOTTOM_MAP_OB(op); tmp != NULL && !detected; tmp = tmp->above) 00041 { 00042 object *tmp2; 00043 00044 if (op->stats.hp) 00045 { 00046 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 00047 { 00048 if (op->slaying && !strcmp(op->slaying, tmp->name)) 00049 { 00050 detected = 1; 00051 } 00052 00053 if (tmp2->type == FORCE && tmp->slaying && tmp2->slaying == op->slaying) 00054 { 00055 detected = 1; 00056 } 00057 } 00058 } 00059 00060 if (op->slaying && op->slaying == tmp->name) 00061 { 00062 detected = 1; 00063 } 00064 else if (tmp->type == KEY && tmp->slaying == op->slaying) 00065 { 00066 detected = 1; 00067 } 00068 } 00069 00070 /* the detector sets the button if detection is found */ 00071 if (op->stats.sp == 1) 00072 { 00073 if (detected && last == 0) 00074 { 00075 op->value = 1; 00076 push_button(op); 00077 } 00078 00079 if (!detected && last == 1) 00080 { 00081 op->value = 0; 00082 push_button(op); 00083 } 00084 } 00085 /* in this case, we unset buttons */ 00086 else 00087 { 00088 if (detected && last == 1) 00089 { 00090 op->value = 0; 00091 push_button(op); 00092 } 00093 00094 if (!detected && last == 0) 00095 { 00096 op->value = 1; 00097 push_button(op); 00098 } 00099 } 00100 }
1.7.4