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Atrinik Server 2.5
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00001 /************************************************************************ 00002 * Atrinik, a Multiplayer Online Role Playing Game * 00003 * * 00004 * Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team * 00005 * * 00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game) * 00007 * and Crossfire (Multiplayer game for X-windows). * 00008 * * 00009 * This program is free software; you can redistribute it and/or modify * 00010 * it under the terms of the GNU General Public License as published by * 00011 * the Free Software Foundation; either version 2 of the License, or * 00012 * (at your option) any later version. * 00013 * * 00014 * This program is distributed in the hope that it will be useful, * 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00017 * GNU General Public License for more details. * 00018 * * 00019 * You should have received a copy of the GNU General Public License * 00020 * along with this program; if not, write to the Free Software * 00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00022 * * 00023 * The author can be reached at admin@atrinik.org * 00024 ************************************************************************/ 00025 00030 #include <global.h> 00031 00038 mapstruct *make_map_floor(char *floorstyle, RMParms *RP) 00039 { 00040 char styledirname[256], stylefilepath[256]; 00041 mapstruct *style_map = NULL, *newMap = NULL; 00042 int x, y; 00043 00044 /* Allocate the map */ 00045 newMap = get_empty_map(RP->Xsize, RP->Ysize); 00046 00047 /* Get the style map */ 00048 strncpy(styledirname, "/styles/floorstyles", sizeof(styledirname) - 1); 00049 snprintf(stylefilepath, sizeof(stylefilepath), "%s/%s", styledirname, floorstyle); 00050 style_map = find_style(styledirname, floorstyle, -1); 00051 00052 if (style_map == NULL) 00053 { 00054 return newMap; 00055 } 00056 00057 /* Fill up the map with the given floor style */ 00058 for (x = 0; x < RP->Xsize; x++) 00059 { 00060 for (y = 0; y < RP->Ysize; y++) 00061 { 00062 object *the_floor = pick_random_object(style_map), *thisfloor = get_object(); 00063 00064 copy_object(the_floor, thisfloor, 0); 00065 thisfloor->x = x; 00066 thisfloor->y = y; 00067 00068 insert_ob_in_map(thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); 00069 } 00070 } 00071 00072 return newMap; 00073 }
1.7.4