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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- d -
dam_bonus :
living.h
,
living.c
darkness_table :
request.c
DATADIR :
config.h
DAYS_PER_MONTH :
tod.h
DAYS_PER_WEEK :
tod.h
DAYS_PER_YEAR :
tod.h
DEAD_OBJECT :
define.h
decrease_ob :
object.h
decrease_ob_nr() :
object.c
DEEP_SWAMP :
define.h
delete_map() :
map.c
delete_unique_items() :
map.c
dequeue_path_requests() :
main.c
describe_attack() :
item.c
describe_item() :
item.c
describe_protections() :
item.c
describe_terrain() :
item.c
destroy_object() :
object.c
destruct_ob() :
object.c
DETECTOR :
define.h
determine_god() :
gods.c
determine_holy_arch() :
gods.c
DEX :
living.h
dirdiff() :
object.c
DIRECTOR :
define.h
DISEASE :
define.h
display_motd() :
player.c
display_plugins_list() :
plugins.c
dist_att() :
monster.c
distance_heuristic() :
pathfinder.c
DISTATT :
define.h
DISTHIT :
define.h
disthit_att() :
monster.c
dm_map_reinsert_players() :
wiz.c
dm_map_remove_players() :
wiz.c
DMFILE :
config.h
do_cast_identify() :
spell_effect.c
do_forget_spell() :
apply.c
do_learn_spell() :
apply.c
do_mood_floor() :
button.c
do_print() :
logger.c
do_skill() :
skill_util.c
do_skill_attack() :
skill_util.c
do_some_living() :
player.c
do_specials() :
main.c
do_symptoms() :
disease.c
do_throw() :
skills.c
doeric_server() :
loop.c
doeric_server_write() :
loop.c
DOOR :
define.h
doorify_layout() :
random_map.c
drain_msg :
living.c
drain_rod_charge() :
rod.c
drain_specific_stat() :
living.c
drain_stat() :
living.c
draw_client_map() :
request.c
draw_client_map2() :
request.c
draw_one_high_score() :
hiscore.c
draw_onion() :
room_gen_onion.c
DRINK :
define.h
drop() :
object.c
drop_ob_inv() :
object.c
drop_object() :
object.c
dump_abilities() :
info.c
dump_alchemy() :
recipe.c
dump_alchemy_costs() :
recipe.c
dump_all_archetypes() :
arch.c
dump_all_maps() :
map.c
dump_artifacts() :
treasure.c
dump_gods() :
holy.c
dump_layout() :
random_map.c
dump_level_colors_table() :
init.c
dump_map() :
map.c
dump_mempool_statistics() :
mempool.c
dump_monster_treasure() :
treasure.c
dump_monster_treasure_rec() :
treasure.c
dump_object() :
object.c
dump_object_rec() :
object.c
dump_skills() :
skill_util.c
dump_spells() :
spell_util.c
DUMP_VALUE_ABILITIES :
define.h
DUMP_VALUE_ALCHEMY :
define.h
DUMP_VALUE_ALCHEMY_COSTS :
define.h
DUMP_VALUE_ARCHETYPES :
define.h
DUMP_VALUE_ARTIFACTS :
define.h
DUMP_VALUE_GODS :
define.h
DUMP_VALUE_LEVEL_COLORS :
define.h
DUMP_VALUE_MONSTER_TREASURE :
define.h
DUMP_VALUE_MONSTERS :
define.h
DUMP_VALUE_RACES :
define.h
DUMP_VALUE_SKILLS :
define.h
DUMP_VALUE_SPELLS :
define.h
DUPLICATOR :
define.h
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