Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- f -
- F_APPLIED
: newclient.h
- F_CURSED
: newclient.h
- F_DAMNED
: newclient.h
- F_ETHEREAL
: newclient.h
- F_INVISIBLE
: newclient.h
- F_LOCKED
: newclient.h
- F_MAGIC
: newclient.h
- F_NOPICK
: newclient.h
- F_OPEN
: newclient.h
- f_plug_api
: plugin.h
- f_plug_init
: plugin.h
- f_plug_pinit
: plugin.h
- F_TRAPPED
: newclient.h
- F_UNPAID
: newclient.h
- face_get_data()
: image.c
- FaceInfo
: image.c
- facesets
: image.c
- faction_is_friend_of()
: monster.c
- FAST_SAVE_DOUBLE
: object.c
- FAST_SAVE_LONG
: object.c
- fatal()
: main.c
- fatal_signal()
: init.c
- fd
: statistics.c
- FFLAG_BLINDED
: map.h
- FFLAG_CONFUSED
: map.h
- FFLAG_ETHEREAL
: map.h
- FFLAG_INVISIBLE
: map.h
- FFLAG_PARALYZED
: map.h
- FFLAG_PROBE
: map.h
- FFLAG_SCARED
: map.h
- FFLAG_SLEEP
: map.h
- field_type
: plugin_python.h
- FIELDFLAG_PLAYER_FIX
: plugin_python.h
- FIELDFLAG_PLAYER_READONLY
: plugin_python.h
- FIELDFLAG_READONLY
: plugin_python.h
- fields
: atrinik_archetype.c
, atrinik_map.c
, atrinik_object.c
, atrinik_party.c
, atrinik_player.c
, atrinik_region.c
- FIELDTYPE_ANIMATION
: plugin_python.h
- FIELDTYPE_ARCH
: plugin_python.h
- FIELDTYPE_BOOLEAN
: plugin_python.h
- FIELDTYPE_CARY
: plugin_python.h
- FIELDTYPE_CMD_PERMISSIONS
: plugin_python.h
- FIELDTYPE_CSTR
: plugin_python.h
- FIELDTYPE_FACE
: plugin_python.h
- FIELDTYPE_FACTIONS
: plugin_python.h
- FIELDTYPE_FLOAT
: plugin_python.h
- FIELDTYPE_KNOWN_SPELLS
: plugin_python.h
- FIELDTYPE_LIST
: plugin_python.h
- FIELDTYPE_MAP
: plugin_python.h
- FIELDTYPE_OBJECT
: plugin_python.h
- FIELDTYPE_OBJECT2
: plugin_python.h
- FIELDTYPE_OBJECTREF
: plugin_python.h
- FIELDTYPE_PARTY
: plugin_python.h
- FIELDTYPE_PLAYER
: plugin_python.h
- FIELDTYPE_REGION
: plugin_python.h
- FIELDTYPE_SHSTR
: plugin_python.h
- FIELDTYPE_SINT16
: plugin_python.h
- FIELDTYPE_SINT32
: plugin_python.h
- FIELDTYPE_SINT64
: plugin_python.h
- FIELDTYPE_SINT8
: plugin_python.h
- FIELDTYPE_UINT16
: plugin_python.h
- FIELDTYPE_UINT32
: plugin_python.h
- FIELDTYPE_UINT64
: plugin_python.h
- FIELDTYPE_UINT8
: plugin_python.h
- FILENAME_IS_PLUGIN
: plugin.h
- fill_command_buffer()
: loop.c
- fill_maze_full()
: maze_gen.c
- fill_maze_sparse()
: maze_gen.c
- find_animation()
: anim.c
- find_archetype()
: arch.c
- find_arrow()
: player.c
- find_artifact_archtype()
: treasure.c
- find_artifact_type()
: treasure.c
- find_artifactlist()
: treasure.c
- find_base_info_object()
: living.c
- find_best_object_match()
: object.c
- find_command_element()
: commands.c
- find_dir_2()
: object.c
- find_enemy()
: monster.c
- find_face()
: image.c
- find_first_free_spot()
: object.c
- find_first_free_spot2()
: object.c
- find_free_point()
: maze_gen.c
- find_free_spot()
: object.c
- find_god()
: gods.c
- find_in_layout()
: exit.c
- find_ingred_cost()
: recipe.c
- find_key()
: door.c
- find_marked_object()
: object.c
- find_marked_object_rec()
: object.c
- find_matching_message()
: monster.c
- find_nearest_enemy()
: monster.c
- find_neighbours()
: pathfinder.c
- find_next_coin()
: shop.c
- find_object_both()
: wiz.c
- find_object_rec()
: wiz.c
- find_party()
: party.c
- find_path()
: pathfinder.c
- find_player()
: player.c
- find_plugin()
: plugins.c
- find_plugin_command()
: plugins.c
- find_quest()
: quest.c
- find_skill()
: player.c
- find_skill_exp_level()
: skill_util.c
- find_skill_exp_name()
: skill_util.c
- find_skill_exp_skillname()
: skill_util.c
- find_special_prayer_mark()
: apply.c
- find_spell()
: spell_util.c
- find_spell_byname()
: range.c
- find_string()
: shstr.c
- find_style()
: style.c
- find_symptom()
: disease.c
- find_target_for_spell()
: spell_util.c
- find_throw_tag()
: skills.c
- find_top_left_corner()
: square_spiral.c
- find_transmution_ob()
: alchemy.c
- find_traps()
: skills.c
- find_treasure_by_name()
: recipe.c
- find_treasurelist()
: treasure.c
- find_waypoint()
: waypoint.c
- FINE_SPIRAL
: room_gen_spiral.c
- finger_of_death()
: spell_effect.c
- fire()
: player.c
- fire_arch_from_position()
: spell_util.c
- fire_bolt()
: spell_util.c
- fire_cast_spell()
: range.c
- FIRE_MODE_BOW
: player.h
- FIRE_MODE_NONE
: player.h
- FIRE_MODE_SKILL
: player.h
- FIRE_MODE_SPELL
: player.h
- FIRE_MODE_SUMMON
: player.h
- FIRE_MODE_THROW
: player.h
- FIRE_MODE_WAND
: player.h
- fire_swarm()
: spell_util.c
- FIREWALL
: define.h
- first_arch_pass()
: arch.c
- first_artifactlist
: global.h
- first_god
: global.h
- first_map
: global.h
- first_map_path
: global.h
- first_party
: party.c
- first_player
: global.h
- first_region
: region.c
- first_treasurelist
: global.h
- FIT_SPIRAL
: room_gen_spiral.c
- fix_generated_item()
: treasure.c
- fix_monster()
: living.c
- fix_player()
: living.c
- fix_rod_speed()
: rod.c
- fix_stopped_arrow()
: arrow.c
- fix_stopped_item()
: object_process.c
- fix_walls()
: construction.c
- FLAG_ALIVE
: define.h
- FLAG_ANIMATE
: define.h
- FLAG_APPLIED
: define.h
- FLAG_AUTO_APPLY
: define.h
- FLAG_BEEN_APPLIED
: define.h
- FLAG_BERSERK
: define.h
- FLAG_BLIND
: define.h
- FLAG_BLOCKSVIEW
: define.h
- FLAG_CAN_PASS_THRU
: define.h
- FLAG_CAN_ROLL
: define.h
- FLAG_CAN_STACK
: define.h
- FLAG_CAST_SPELL
: define.h
- FLAG_CHANGING
: define.h
- FLAG_CONFUSED
: define.h
- FLAG_CONNECT_NO_PUSH
: define.h
- FLAG_CONNECT_NO_RELEASE
: define.h
- FLAG_CONNECT_RESET
: define.h
- FLAG_CORPSE
: define.h
- FLAG_CORPSE_FORCED
: define.h
- FLAG_CURSED
: define.h
- FLAG_DAMNED
: define.h
- FLAG_DOOR_CLOSED
: define.h
- FLAG_DRAW_DIRECTION
: define.h
- FLAG_DRAW_DOUBLE
: define.h
- FLAG_DRAW_DOUBLE_ALWAYS
: define.h
- FLAG_DUST
: define.h
- FLAG_FLY_OFF
: define.h
- FLAG_FLY_ON
: define.h
- FLAG_FLYING
: define.h
- FLAG_FRIENDLY
: define.h
- FLAG_HIDDEN
: define.h
- FLAG_HITBACK
: define.h
- FLAG_IDENTIFIED
: define.h
- FLAG_INDESTRUCTIBLE
: define.h
- FLAG_INV_LOCKED
: define.h
- FLAG_INVULNERABLE
: define.h
- FLAG_IS_ASSASSINATION
: define.h
- FLAG_IS_BUILDABLE
: define.h
- FLAG_IS_CAULDRON
: define.h
- FLAG_IS_ETHEREAL
: define.h
- FLAG_IS_EVIL
: define.h
- FLAG_IS_FEMALE
: define.h
- FLAG_IS_FLOOR
: define.h
- FLAG_IS_GOOD
: define.h
- FLAG_IS_INVISIBLE
: define.h
- FLAG_IS_LINKED
: define.h
- FLAG_IS_MAGICAL
: define.h
- FLAG_IS_MALE
: define.h
- FLAG_IS_MISSILE
: define.h
- FLAG_IS_NAMED
: define.h
- FLAG_IS_NEUTRAL
: define.h
- FLAG_IS_PLAYER
: define.h
- FLAG_IS_READY
: define.h
- FLAG_IS_THROWN
: define.h
- FLAG_IS_TRAPPED
: define.h
- FLAG_IS_TURNABLE
: define.h
- FLAG_IS_USED_UP
: define.h
- FLAG_LIFESAVE
: define.h
- FLAG_MAKE_ETHEREAL
: define.h
- FLAG_MAKE_INVISIBLE
: define.h
- FLAG_MONSTER
: define.h
- FLAG_NO_APPLY
: define.h
- FLAG_NO_ATTACK
: define.h
- FLAG_NO_CLERIC
: define.h
- FLAG_NO_DROP
: define.h
- FLAG_NO_FIX_PLAYER
: define.h
- FLAG_NO_MAGIC
: define.h
- FLAG_NO_PASS
: define.h
- FLAG_NO_PICK
: define.h
- FLAG_NO_PVP
: define.h
- FLAG_NO_SAVE
: define.h
- FLAG_NO_SKILL_IDENT
: define.h
- FLAG_NO_TELEPORT
: define.h
- FLAG_OBJECT_WAS_MOVED
: define.h
- FLAG_ONE_DROP
: define.h
- FLAG_ONE_HIT
: define.h
- FLAG_ONLY_ATTACK
: define.h
- FLAG_OUTDOOR
: define.h
- FLAG_PARALYZED
: define.h
- FLAG_PASS_THRU
: define.h
- FLAG_PERM_CURSED
: define.h
- FLAG_PERM_DAMNED
: define.h
- FLAG_PLAYER_ONLY
: define.h
- FLAG_QUEST_ITEM
: define.h
- FLAG_RANDOM_MOVE
: define.h
- FLAG_READY_BOW
: define.h
- FLAG_READY_WEAPON
: define.h
- FLAG_REFL_MISSILE
: define.h
- FLAG_REFL_SPELL
: define.h
- FLAG_REFLECTING
: define.h
- FLAG_REMOVED
: define.h
- FLAG_RUN_AWAY
: define.h
- FLAG_SCARED
: define.h
- FLAG_SEE_IN_DARK
: define.h
- FLAG_SEE_INVISIBLE
: define.h
- FLAG_SLEEP
: define.h
- FLAG_SLOW_MOVE
: define.h
- FLAG_SPAWN_MOB
: define.h
- FLAG_SPLITTING
: define.h
- FLAG_STAND_STILL
: define.h
- FLAG_STARTEQUIP
: define.h
- FLAG_STEALTH
: define.h
- FLAG_SYS_OBJECT
: define.h
- FLAG_UNAGGRESSIVE
: define.h
- FLAG_UNDEAD
: define.h
- FLAG_UNIQUE
: define.h
- FLAG_UNPAID
: define.h
- FLAG_USE_ARMOUR
: define.h
- FLAG_USE_BOW
: define.h
- FLAG_USE_FIX_POS
: define.h
- FLAG_USE_WEAPON
: define.h
- FLAG_WALK_OFF
: define.h
- FLAG_WALK_ON
: define.h
- FLAG_WAS_WIZ
: define.h
- FLAG_WIZ
: define.h
- FLAG_WIZPASS
: define.h
- FLAG_WP_PATH_REQUESTED
: pathfinder.h
- FLAG_XRAYS
: define.h
- FLESH
: define.h
- FLOAT_MULTF
: newclient.h
- FLOAT_MULTI
: newclient.h
- FLOOR
: define.h
- flush_old_maps()
: swap.c
- follower_has_similar_item()
: gods.c
- follower_level_to_enchantments()
: gods.c
- Fontindex
: global.h
- FOOD
: define.h
- FOOD_MAX
: food.c
- FORCE
: define.h
- forklightning()
: spell_util.c
- form_party()
: party.c
- format_number_comma()
: utils.c
- formulalist
: recipe.c
- free_all_anim()
: anim.c
- free_all_archs()
: arch.c
- free_all_god()
: holy.c
- free_all_images()
: image.c
- free_all_maps()
: map.c
- free_all_newserver()
: init.c
- free_all_objects()
: map.c
- free_all_readable()
: readable.c
- free_all_recipes()
: recipe.c
- free_all_treasures()
: treasure.c
- FREE_AND_ADD_REF_HASH
: global.h
- FREE_AND_CLEAR_HASH
: global.h
, plugin_python.h
- FREE_AND_CLEAR_HASH2
: global.h
- FREE_AND_COPY_HASH
: global.h
, plugin_python.h
- FREE_AND_NULL_PTR
: global.h
- free_artifact()
: treasure.c
- free_artifactlist()
: treasure.c
- free_charlinks()
: treasure.c
- free_container_monster()
: container.c
- free_exp_objects()
: skill_util.c
- free_key_values()
: object.c
- free_map()
: map.c
- free_mempool()
: mempool.c
- free_mempools()
: mempool.c
- free_newsocket()
: init.c
- free_objectlink()
: links.c
- free_objectlink_recursive()
: links.c
- free_objectlinkpt()
: links.c
- FREE_ONLY_HASH
: global.h
- free_player()
: player.c
- free_regions()
: region.c
- FREE_SOCKET
: loop.c
- free_socket_images()
: image.c
- free_srv_files()
: init.c
- free_string_shared()
: shstr.c
- free_strings()
: init.c
- free_style_maps()
: style.c
- free_treasurestruct()
: treasure.c
- free_walls_struct
: maze_gen.c
- freearr_x
: global.h
, object.c
- freearr_y
: global.h
, object.c
- freeContext()
: plugin_python.c
- freedir
: global.h
, object.c
- func_uint8_int_ns
: loop.c
- func_uint8_int_pl
: loop.c
- FVAL
: object.c