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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- i -
identify() :
item.c
IDENTIFY_ALL :
define.h
IDENTIFY_ALTAR :
define.h
IDENTIFY_MARKED :
define.h
IDENTIFY_NORMAL :
define.h
improve_armour() :
armour_improver.c
IMPROVE_CHA :
weapon_improver.c
IMPROVE_CON :
weapon_improver.c
IMPROVE_DAMAGE :
weapon_improver.c
IMPROVE_DEX :
weapon_improver.c
IMPROVE_ENCHANT :
weapon_improver.c
IMPROVE_INT :
weapon_improver.c
IMPROVE_POW :
weapon_improver.c
IMPROVE_PREPARE :
weapon_improver.c
IMPROVE_STR :
weapon_improver.c
improve_weapon() :
weapon_improver.c
improve_weapon_stat() :
weapon_improver.c
IMPROVE_WEIGHT :
weapon_improver.c
IMPROVE_WIS :
weapon_improver.c
infect_object() :
disease.c
ingred_name() :
recipe.c
init() :
init.c
init_anim() :
anim.c
init_archetable() :
arch.c
init_archetype_pointers() :
treasure.c
init_archetypes() :
arch.c
init_artifacts() :
treasure.c
init_beforeplay() :
init.c
init_block() :
los.c
init_clocks() :
init.c
init_commands() :
commands.c
init_connection() :
init.c
init_defaults() :
init.c
init_done :
global.h
init_dynamic() :
init.c
init_environ() :
init.c
init_ericserver() :
init.c
init_exp_obj() :
skill_util.c
init_formulae() :
recipe.c
init_globals() :
init.c
init_gods() :
holy.c
init_godslist() :
holy.c
init_hash_table() :
shstr.c
init_library() :
init.c
init_materials() :
object.c
init_mempools() :
mempool.c
init_mon_info() :
readable.c
init_msgfile() :
readable.c
init_new_exp_system() :
skill_util.c
init_object_initializers() :
object.c
init_player_exp() :
skill_util.c
init_plugin() :
plugins.c
init_plugins() :
plugins.c
init_readable() :
readable.c
init_recipelist() :
recipe.c
init_regions() :
region.c
init_signals() :
init.c
init_sockets :
global.h
,
init.c
init_spells() :
spell_util.c
init_srv_files() :
init.c
init_strings() :
init.c
init_world_darkness() :
weather.c
initContextStack() :
plugin_python.c
initialize_object() :
object.c
initPlugin() :
plugin.h
,
plugin_arena.c
,
plugin_python.c
INORGANIC :
define.h
INS_NO_MERGE :
object.h
INS_NO_WALK_ON :
object.h
INS_TAIL_MARKER :
object.h
inscribe_book() :
inscription.c
insert_base_info_object() :
living.c
insert_coins() :
shop.c
insert_money_in_player() :
shop.c
insert_multisquare_ob_in_map() :
monster.c
insert_node() :
pathfinder.c
insert_ob_in_map() :
object.c
insert_ob_in_ob() :
object.c
insert_priority_node() :
pathfinder.c
insert_spawn_monster_loot() :
spawn_point.c
insert_special_prayer_mark() :
apply.c
insert_spell_effect() :
spell_util.c
insock :
statistics.c
INT :
living.h
INTRAISE :
plugin_python.h
INVENTORY_ALL :
plugin_python.h
INVENTORY_CONTAINERS :
plugin_python.h
INVENTORY_ONLY :
plugin_python.h
is_aimed_missile() :
attack.c
IS_ARMOR :
define.h
IS_ARROW :
define.h
IS_ATTACK_SPELL :
define.h
is_fd_valid() :
loop.c
is_friend_of() :
monster.c
IS_INVISIBLE :
define.h
is_legal_2ways_exit() :
apply.c
IS_LIVE :
define.h
is_magical :
global.h
is_melee_range() :
attack.c
is_player_inv() :
object.c
IS_PY_LEGACY :
plugin_python.h
is_susceptible_to_disease() :
disease.c
IS_SYS_INVISIBLE :
define.h
is_valid_faceset() :
image.c
IS_WEAPON :
define.h
isqrt() :
porting.c
item_matched_string() :
object.c
item_races :
race.c
iter() :
attr_list.c
iterate_main_loop() :
main.c
iternext() :
attr_list.c
IVAL :
object.c
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