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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- l -
last_player :
global.h
LAST_PROTECTION :
attack.h
last_time :
global.h
LAYER_EFFECT :
map.h
LAYER_FLOOR :
map.h
LAYER_FMASK :
map.h
LAYER_ITEM :
map.h
LAYER_ITEM2 :
map.h
LAYER_LIVING :
map.h
LAYER_SYS :
map.h
LAYER_WALL :
map.h
layoutgen() :
random_map.c
learn_skill() :
skill_util.c
learn_spell :
living.h
,
living.c
leave_map() :
main.c
LEFTOVER_CPU_FOR_PATHFINDING :
pathfinder.h
legal_artifact_combination() :
treasure.c
legal_range() :
range.c
lev_exp :
skill_util.c
level_color :
player.h
,
exp.c
LEVEL_DAMAGE :
living.h
level_exp() :
exp.c
level_up_arch :
init.c
levelnumbers :
item.c
levelnumbers_10 :
item.c
LIBPTRTYPE :
plugin.h
LIGHT_APPLY :
define.h
LIGHT_REFILL :
define.h
LIGHT_SOURCE :
define.h
LIGHTER :
define.h
LIGHTNING :
define.h
link_player_skill() :
skill_util.c
link_player_skills() :
skill_util.c
linked_char :
global.h
list_bans() :
ban.c
living :
living.h
llevBug :
logger.h
llevChat :
logger.h
llevDebug :
logger.h
llevError :
logger.h
llevInfo :
logger.h
llevNoLog :
logger.h
llevSystem :
logger.h
load_and_link_tiled_map() :
map.c
load_archetypes() :
arch.c
load_bans_file() :
ban.c
load_dir() :
style.c
load_object() :
object.c
load_object_str() :
object.c
load_objects() :
map.c
load_original_map() :
map.c
load_settings() :
init.c
load_srv_file() :
init.c
load_style_map() :
style.c
load_temporary_map() :
map.c
load_treasure() :
treasure.c
load_treasures() :
treasure.c
load_unique_objects() :
map.c
LOCALDIR :
config.h
locate_recipe_artifact() :
recipe.c
LockItem() :
item.c
LOG :
plugin_python.h
,
logger.c
log_time() :
time.c
logfile :
global.h
LogLevel :
logger.h
loglevel_name_disable :
logger.c
loglevel_names :
logger.c
long_desc() :
object.c
look_up_spell_name() :
utils.c
lookup_god_by_name() :
gods.c
lookup_skill_by_name() :
skill_util.c
lose_msg :
living.c
,
living.h
lose_priest_exp() :
gods.c
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