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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- p -
P_BLOCKSVIEW :
map.h
P_CHECK_INV :
map.h
P_DOOR_CLOSED :
map.h
P_FLAGS_ONLY :
map.h
P_FLAGS_UPDATE :
map.h
P_FLY_OFF :
map.h
P_FLY_ON :
map.h
P_IS_ALIVE :
map.h
P_IS_PLAYER :
map.h
P_MAGIC_EAR :
map.h
P_MAGIC_MIRROR :
map.h
P_NEED_UPDATE :
map.h
P_NO_CLERIC :
map.h
P_NO_ERROR :
map.h
P_NO_MAGIC :
map.h
P_NO_PASS :
map.h
P_NO_PVP :
map.h
P_NO_TERRAIN :
map.h
P_OUT_OF_MAP :
map.h
P_OUTDOOR :
map.h
P_PASS_THRU :
map.h
P_PLAYER_ONLY :
map.h
P_WALK_OFF :
map.h
P_WALK_ON :
map.h
pace2_moveh() :
monster.c
pace2_movev() :
monster.c
pace_moveh() :
monster.c
pace_movev() :
monster.c
PACEH :
define.h
PACEH2 :
define.h
PACEV :
define.h
PACEV2 :
define.h
paralyze_living() :
attack.c
parse_args() :
init.c
parse_srv_setup() :
request.c
party_can_open_corpse() :
party.c
Party_GetAttribute() :
atrinik_party.c
party_handle_corpse() :
party.c
PARTY_LOOT_LEADER :
party.h
PARTY_LOOT_MAX :
party.h
party_loot_modes :
party.c
party_loot_modes_help :
party.c
PARTY_LOOT_NORMAL :
party.h
party_loot_random() :
party.c
PARTY_LOOT_RANDOM :
party.h
party_member_get_skill() :
party.c
PARTY_MESSAGE_CHAT :
party.h
PARTY_MESSAGE_STATUS :
party.h
Party_SetAttribute() :
atrinik_party.c
party_struct :
party.h
party_update_who() :
party.c
PartyMethods :
atrinik_party.c
PATH_ABJURE :
spells.h
path_author :
readable.c
path_book_name :
readable.c
PATH_CREATE :
spells.h
PATH_DEATH :
spells.h
PATH_DETONATE :
spells.h
PATH_ELEC :
spells.h
PATH_FIRE :
spells.h
PATH_FROST :
spells.h
PATH_INFO :
spells.h
PATH_LIGHT :
spells.h
PATH_MIND :
spells.h
PATH_MISSILE :
spells.h
path_node :
pathfinder.h
PATH_PROT :
spells.h
PATH_RESTORE :
spells.h
PATH_SELF :
spells.h
PATH_SP_MULT :
spells.h
PATH_SUMMON :
spells.h
PATH_TELE :
spells.h
PATH_TRANSFER :
spells.h
PATH_TRANSMUTE :
spells.h
PATH_TURNING :
spells.h
PATH_WOUNDING :
spells.h
PATHFINDER_NODEBUF :
pathfinder.c
pathfinder_nodebuf :
pathfinder.c
pathfinder_nodebuf_next :
pathfinder.c
pathfinder_queue_dequeue() :
pathfinder.c
pathfinder_queue_enqueue() :
pathfinder.c
pathfinder_queue_first :
pathfinder.c
pathfinder_queue_last :
pathfinder.c
PATHFINDER_QUEUE_SIZE :
pathfinder.c
pay_for_amount() :
shop.c
pay_for_item() :
shop.c
pay_from_container() :
shop.c
PBUFLEN :
time.c
PEARL :
define.h
PEDESTAL :
define.h
PERIODS_PER_DAY :
tod.h
periodsofday :
tod.h
,
time.c
permute() :
object.c
pick_joined_wall() :
wall.c
pick_random_object() :
style.c
pick_up() :
object.c
pick_up_object() :
object.c
PIT :
define.h
place_exits() :
exit.c
place_monsters() :
monster.c
play_sound_map() :
sounds.c
play_sound_player_only() :
sounds.c
PLAYER :
define.h
player :
player.h
PLAYER_AFLAG_ADDFRAME :
player.h
PLAYER_AFLAG_ENEMY :
player.h
PLAYER_AFLAG_FIGHT :
player.h
player_apply() :
apply.c
player_apply_below() :
apply.c
player_can_carry() :
player.c
player_commands :
loop.c
PLAYER_EQUIP_AMULET :
player.h
PLAYER_EQUIP_BOOTS :
player.h
PLAYER_EQUIP_BOW :
player.h
PLAYER_EQUIP_BRACER :
player.h
PLAYER_EQUIP_CLOAK :
player.h
PLAYER_EQUIP_GAUNTLET :
player.h
PLAYER_EQUIP_GIRDLE :
player.h
PLAYER_EQUIP_HELM :
player.h
PLAYER_EQUIP_LRING :
player.h
PLAYER_EQUIP_MAIL :
player.h
PLAYER_EQUIP_MAX :
player.h
PLAYER_EQUIP_RRING :
player.h
PLAYER_EQUIP_SHIELD :
player.h
PLAYER_EQUIP_SKILL_ITEM :
player.h
PLAYER_EQUIP_WEAPON :
player.h
player_exists() :
player.c
player_faction_reputation() :
player.c
player_faction_reputation_update() :
player.c
player_get_race_class() :
player.c
player_lvl_adj() :
exp.c
PLAYER_NAME_MAX :
player.h
PLAYER_NAME_MIN :
player.h
PLAYER_PASSWORD_MAX :
player.h
PLAYER_PASSWORD_MIN :
player.h
player_path :
player.h
player_path_add() :
player.c
player_path_clear() :
player.c
player_path_handle() :
player.c
PLAYER_PATH_MAX_FAILS :
player.h
PlayerCmd() :
request.c
PLAYERDIR :
config.h
PLAYERMOVER :
define.h
playername_ok() :
player.c
players_on_map() :
map.c
PLUGIN_EVENT_GLOBAL :
plugin.h
PLUGIN_EVENT_MAP :
plugin.h
PLUGIN_EVENT_NORMAL :
plugin.h
PLUGIN_NAME :
plugin_arena.c
,
plugin_python.h
PLUGIN_VERSION :
plugin_python.h
,
plugin_arena.c
PLUGINDIR :
config.h
plugins_dlclose :
plugin.h
plugins_dlerror :
plugin.h
plugins_dlopen :
plugin.h
plugins_dlsym :
plugin.h
plugins_list :
plugins.c
pntr_to_god_obj() :
holy.c
pointer_strcmp() :
style.c
POISON :
define.h
poison_more() :
poison.c
poison_player() :
attack.c
POISONING :
define.h
pop_wall_point() :
maze_gen.c
popContext() :
plugin_python.c
PORTAL_DESTINATION_NAME :
define.h
postinitPlugin() :
plugin_arena.c
,
plugin_python.c
,
plugin.h
POTION :
define.h
POTION_EFFECT :
define.h
potion_improve_apply() :
potion.c
POTION_IMPROVE_GRACE :
potion.c
POTION_IMPROVE_HP :
potion.c
POTION_IMPROVE_SP :
potion.c
potion_improve_stat_names :
potion.c
potion_improve_stat_offsets :
potion.c
POTION_IMPROVE_STATS :
potion.c
potion_restoration_apply() :
potion.c
potion_special_apply() :
potion.c
POW :
living.h
pow_bonus :
living.c
POWER_CRYSTAL :
define.h
pray_at_altar() :
gods.c
prepare_weapon() :
weapon_improver.c
present() :
object.c
present_arch() :
object.c
present_arch_in_ob() :
object.c
present_in_ob() :
object.c
print_monsters() :
info.c
print_tod() :
time.c
probe() :
spell_effect.c
process_events() :
main.c
process_max_utime :
time.c
process_min_utime :
time.c
process_object() :
object_process.c
process_players1() :
main.c
process_players2() :
main.c
process_utime_save :
time.c
psaveind :
time.c
pticks :
time.c
,
global.h
PTICKS_PER_CLOCK :
tod.h
push_button() :
button.c
push_ob() :
move.c
pushContext() :
plugin_python.c
put_decor() :
decor.c
put_doors() :
door.c
put_object_in_sack() :
object.c
put_score() :
hiscore.c
put_treasure() :
treasure.c
pvp_area() :
player.c
Py_ReturnBoolean :
plugin_python.h
PyErr_LOG() :
plugin_python.c
python_cache :
plugin_python.c
PYTHON_CACHE_SIZE :
plugin_python.c
python_call_int() :
plugin_python.c
,
plugin_python.h
python_openlogfile() :
plugin_python.c
PythonCmd :
plugin_python.h
PythonContext :
plugin_python.h
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