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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- r -
race_add() :
race.c
race_add_corpse() :
race.c
race_compare() :
race.c
RACE_CORPSE_DEFAULT :
race.h
race_dump() :
race.c
race_find() :
race.c
race_free() :
race.c
race_get_random() :
race.c
race_init() :
race.c
RACE_TYPE_NONE :
race.h
races :
race.c
RAISE :
plugin_python.h
rand_move() :
monster.c
RANDO :
define.h
RANDO2 :
define.h
RANDOM_DROP :
define.h
RANDOM_OPTIONS :
room_gen_spiral.c
RANDOM_SYM :
random_map.h
range_bow :
player.h
range_horn :
player.h
range_magic :
player.h
range_none :
player.h
range_rod :
player.h
range_scroll :
player.h
range_skill :
player.h
range_wand :
player.h
RANGE_WEAP_BOW :
define.h
RANGE_WEAP_FIREARMS :
define.h
RANGE_WEAP_SLINGS :
define.h
RANGE_WEAP_XBOWS :
define.h
rangetype :
player.h
re_cmp() :
re-cmp.c
re_cmp_step() :
re-cmp.c
re_get_token() :
re-cmp.c
re_init() :
re-cmp.c
re_match_token() :
re-cmp.c
read_bmap_names() :
image.c
read_client_images() :
image.c
read_map_log() :
swap.c
ready_map_name() :
map.c
REAL_WIZ :
config.h
receive_player_name() :
misc.c
receive_player_password() :
misc.c
recharge() :
spell_effect.c
recipe :
recipe.h
recipelist :
recipe.h
RECYCLE_TMP_MAPS :
config.h
reduce_symptoms() :
disease.c
reduction_dir :
object.c
REFCOUNT_TYPE :
shstr.h
reflwall() :
spell_util.c
regenerate_rod() :
rod.c
region :
map.h
region_add_map() :
world_maker.c
region_add_rec() :
world_maker.c
Region_GetAttribute() :
atrinik_region.c
register_global_event() :
plugins.c
REGULAR_SPIRAL :
room_gen_spiral.c
relative_tile_position() :
map.c
relative_tile_position_rec() :
map.c
remove_arena_player() :
plugin_arena.c
remove_ban() :
ban.c
remove_ban_entry() :
ban.c
remove_blindness() :
object_process.c
remove_button_link() :
button.c
remove_confusion() :
object_process.c
remove_contents() :
alchemy.c
remove_curse() :
spell_effect.c
remove_depletion() :
spell_effect.c
remove_force() :
object_process.c
remove_light_source_list() :
los.c
remove_money_type() :
shop.c
remove_node() :
pathfinder.c
remove_ns_dead_player() :
loop.c
remove_ob() :
object.c
remove_ob_inv() :
object.c
remove_party() :
party.c
remove_party_member() :
party.c
remove_plugin() :
plugins.c
remove_plugins() :
plugins.c
remove_quickslot() :
item.c
remove_symptoms() :
disease.c
remove_trap() :
skills.c
remove_unpaid_objects() :
player.c
removed_objects :
object.c
,
object.h
render_object() :
world_maker.c
reorder_inventory() :
login.c
replace() :
utils.c
replace_insert_ob_in_map() :
object.c
replace_unprintable_chars() :
utils.c
ReplyCmd() :
request.c
request_new_path() :
pathfinder.c
RequestFileCmd() :
request.c
reset_sleep() :
time.c
restore_light_mask() :
los.c
restore_msg :
living.c
,
living.h
retrofit_joined_wall() :
wall.c
return_poolchunk_array_real() :
mempool.c
RING :
define.h
ring_arch :
treasure.c
ring_arch_normal :
treasure.c
rndm() :
utils.c
rndm_chance() :
utils.c
ROD :
define.h
roguelike_layout_gen() :
rogue_layout.c
roguelike_link_rooms() :
rogue_layout.c
roguelike_make_rooms() :
rogue_layout.c
roguelike_place_room() :
rogue_layout.c
roomify_layout() :
random_map.c
rotate_layout() :
random_map.c
run_att() :
monster.c
RUNATT :
define.h
RUNE :
define.h
rune_attack() :
rune.c
RUSH :
define.h
rv_vector :
map.h
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