Atrinik Server 2.5
Defines
Behavior flags

Defines

#define BEHAVIOR_SPELL_FRIENDLY   1
#define BEHAVIOR_OPEN_DOORS   2

Detailed Description

These control what behavior the monster can do.


Define Documentation

#define BEHAVIOR_OPEN_DOORS   2

The monster can open doors.

Definition at line 567 of file object.h.

#define BEHAVIOR_SPELL_FRIENDLY   1

The monster will look for other friendly monsters to cast friendly spells on.

Definition at line 565 of file object.h.