Atrinik Server 2.5
Defines
Layer types

Defines

#define LAYER_SYS   0
#define LAYER_FLOOR   1
#define LAYER_FMASK   2
#define LAYER_ITEM   3
#define LAYER_ITEM2   4
#define LAYER_WALL   5
#define LAYER_LIVING   6
#define LAYER_EFFECT   7

Detailed Description

The layer types used for different objects.


Define Documentation

#define LAYER_EFFECT   7

Spell effects.

Definition at line 62 of file map.h.

#define LAYER_FLOOR   1

Floor.

Definition at line 50 of file map.h.

#define LAYER_FMASK   2

Floor masks.

Definition at line 52 of file map.h.

#define LAYER_ITEM   3

Items: weapons, armour, books, etc.

Definition at line 54 of file map.h.

#define LAYER_ITEM2   4

Another layer for items, often decoration.

Definition at line 56 of file map.h.

#define LAYER_LIVING   6

Living objects like players and monsters.

Definition at line 60 of file map.h.

#define LAYER_SYS   0

System objects.

Definition at line 48 of file map.h.

#define LAYER_WALL   5

Walls.

Definition at line 58 of file map.h.