Atrinik Server 2.5
Defines
Map2 layer flags

Defines

#define MAP2_FLAG_MULTI   1
#define MAP2_FLAG_NAME   2
#define MAP2_FLAG_PROBE   4
#define MAP2_FLAG_HEIGHT   8
#define MAP2_FLAG_ZOOM   16
#define MAP2_FLAG_ALIGN   32
#define MAP2_FLAG_DOUBLE   64
#define MAP2_FLAG_MORE   128

Detailed Description

Flags used to mark what kind of data there is on layers in map2 protocol.


Define Documentation

#define MAP2_FLAG_ALIGN   32

X align.

Definition at line 55 of file newserver.h.

#define MAP2_FLAG_DOUBLE   64

Draw the object twice.

Definition at line 57 of file newserver.h.

#define MAP2_FLAG_HEIGHT   8

Tile's Z position.

Definition at line 51 of file newserver.h.

#define MAP2_FLAG_MORE   128

More flags from Extended map2 layer flags.

Definition at line 59 of file newserver.h.

#define MAP2_FLAG_MULTI   1

Multi-arch object.

Definition at line 45 of file newserver.h.

#define MAP2_FLAG_NAME   2

Player name.

Definition at line 47 of file newserver.h.

#define MAP2_FLAG_PROBE   4

Target's HP bar.

Definition at line 49 of file newserver.h.

#define MAP2_FLAG_ZOOM   16

Zoom.

Definition at line 53 of file newserver.h.