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Atrinik Server 2.5
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Defines | |
| #define | MOVE_APPLY_DEFAULT 0 |
| #define | MOVE_APPLY_WALK_ON 1 |
| #define | MOVE_APPLY_FLY_ON 2 |
| #define | MOVE_APPLY_WALK_OFF 4 |
| #define | MOVE_APPLY_FLY_OFF 8 |
| #define | MOVE_APPLY_MOVE 16 |
| #define | MOVE_APPLY_VANISHED 32 |
| #define | MOVE_APPLY_SAVING 64 |
| #define MOVE_APPLY_MOVE 16 |
| #define MOVE_APPLY_SAVING 64 |
move_apply() called from saving function
| #define MOVE_APPLY_VANISHED 32 |
When a player logs out, the player char not "move" out of a tile but it "turns to nothing on the spot". This sounds senseless but for example a move out can trigger a teleporter action. This flag prevents a logging out/exploding object is teleported after removing it from the spot.
1.7.4