Item update flags

Defines

#define UPD_LOCATION   1
#define UPD_FLAGS   2
#define UPD_WEIGHT   4
#define UPD_FACE   8
#define UPD_NAME   16
#define UPD_ANIM   32
#define UPD_ANIMSPEED   64
#define UPD_NROF   128
#define UPD_DIRECTION   256
#define UPD_TYPE   512
#define UPD_ANIM_NO_INV   1024

Detailed Description

Client/server item update flags.


Define Documentation

#define UPD_ANIM   32

Update object's animation.

Definition at line 298 of file newclient.h.

#define UPD_ANIM_NO_INV   1024

If set, do not use object's inventory animation instead of normal animation.

Definition at line 308 of file newclient.h.

#define UPD_ANIMSPEED   64

Update object's animation speed.

Definition at line 300 of file newclient.h.

#define UPD_DIRECTION   256

Update object's facing direction.

Definition at line 304 of file newclient.h.

#define UPD_FACE   8

Update object's face.

Definition at line 294 of file newclient.h.

#define UPD_FLAGS   2

Update object's flags.

Definition at line 290 of file newclient.h.

#define UPD_LOCATION   1

Update ID location where this object is.

Definition at line 288 of file newclient.h.

#define UPD_NAME   16

Update object's name.

Definition at line 296 of file newclient.h.

#define UPD_NROF   128

Update object's nrof.

Definition at line 302 of file newclient.h.

#define UPD_TYPE   512

Update object's type, subtype, qua/con, level and skill.

Definition at line 306 of file newclient.h.

#define UPD_WEIGHT   4

Update object's weight.

Definition at line 292 of file newclient.h.


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