Atrinik Server 2.5
Defines
Object update flags

Defines

#define UP_OBJ_INSERT   1
#define UP_OBJ_REMOVE   2
#define UP_OBJ_FLAGS   3
#define UP_OBJ_FACE   4
#define UP_OBJ_FLAGFACE   5
#define UP_OBJ_ALL   6
#define UP_OBJ_LAYER   7

Detailed Description

Used by update_object() to know if the object being passed is being added or removed.


Define Documentation

#define UP_OBJ_ALL   6

Force full update

Definition at line 522 of file object.h.

#define UP_OBJ_FACE   4

Only thing that changed was the face

Definition at line 518 of file object.h.

#define UP_OBJ_FLAGFACE   5

Update flags & face (means increase tile update counter

Definition at line 520 of file object.h.

#define UP_OBJ_FLAGS   3

Critical object flags has been changed, rebuild tile flags but NOT increase tile counter

Definition at line 516 of file object.h.

#define UP_OBJ_INSERT   1

Object was inserted in a map

Definition at line 510 of file object.h.

#define UP_OBJ_LAYER   7

Object layer was changed, rebuild layer systen - used from invisible for example

Definition at line 526 of file object.h.

#define UP_OBJ_REMOVE   2

Object was removed from a map tile

Definition at line 512 of file object.h.