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Atrinik Server 2.5
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Defines | |
| #define | FFLAG_SLEEP 0x01 |
| #define | FFLAG_CONFUSED 0x02 |
| #define | FFLAG_PARALYZED 0x04 |
| #define | FFLAG_SCARED 0x08 |
| #define | FFLAG_BLINDED 0x10 |
| #define | FFLAG_INVISIBLE 0x20 |
| #define | FFLAG_ETHEREAL 0x40 |
| #define | FFLAG_PROBE 0x80 |
These are the 'face flags' we grab out of the flags object structure 1:1.
We use a macro to get them from the object, doing it fast AND to mask the bigger object flags to uint8.
| #define FFLAG_INVISIBLE 0x20 |
1.7.4