Map loading flags
Detailed Description
Flags passed to map loading functions such as ready_map_name() and load_original_map().
Define Documentation
| #define MAP_ARTIFACT 0x20 |
Unused.
Definition at line 142 of file map.h.
Unused.
Definition at line 138 of file map.h.
Always load map from the map directory, and don't do unique items or the like.
Definition at line 132 of file map.h.
| #define MAP_NAME_SHARED 0x40 |
Indicates that the name string is a shared string
Definition at line 144 of file map.h.
| #define MAP_ORIGINAL 0x80 |
Original map. Generate treasures
Definition at line 146 of file map.h.
| #define MAP_PLAYER_UNIQUE 0x2 |
This map is player-specific. Don't do any more name translation on it.
Definition at line 136 of file map.h.
Active objects shouldn't be put on active list.
Definition at line 140 of file map.h.