Map loading flags

Defines

#define MAP_FLUSH   0x1
#define MAP_PLAYER_UNIQUE   0x2
#define MAP_BLOCK   0x4
#define MAP_STYLE   0x8
#define MAP_ARTIFACT   0x20
#define MAP_NAME_SHARED   0x40
#define MAP_ORIGINAL   0x80

Detailed Description

Flags passed to map loading functions such as ready_map_name() and load_original_map().


Define Documentation

#define MAP_ARTIFACT   0x20

Unused.

Definition at line 142 of file map.h.

#define MAP_BLOCK   0x4

Unused.

Definition at line 138 of file map.h.

#define MAP_FLUSH   0x1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 132 of file map.h.

#define MAP_NAME_SHARED   0x40

Indicates that the name string is a shared string

Definition at line 144 of file map.h.

#define MAP_ORIGINAL   0x80

Original map. Generate treasures

Definition at line 146 of file map.h.

#define MAP_PLAYER_UNIQUE   0x2

This map is player-specific. Don't do any more name translation on it.

Definition at line 136 of file map.h.

#define MAP_STYLE   0x8

Active objects shouldn't be put on active list.

Definition at line 140 of file map.h.


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