Atrinik Server 2.5
Defines
Terrain type flags

Defines

#define TERRAIN_NOTHING   0
#define TERRAIN_AIRBREATH   1
#define TERRAIN_WATERWALK   2
#define TERRAIN_WATERBREATH   4
#define TERRAIN_FIREWALK   8
#define TERRAIN_FIREBREATH   16
#define TERRAIN_CLOUDWALK   32
#define TERRAIN_ALL   0xffff

Detailed Description

Terrain type flags These values are used from terrain_type and terrain_flag Arches without terrain flags become AIRBREATH as default. These values also define the environment of the map tile position


Define Documentation

#define TERRAIN_AIRBREATH   1

Walk on earth.

Definition at line 783 of file define.h.

#define TERRAIN_ALL   0xffff

Used in blocked() when we only want know about blocked by something.

Definition at line 795 of file define.h.

#define TERRAIN_CLOUDWALK   32

Move "on clouds" in the air - not flying.

Definition at line 793 of file define.h.

#define TERRAIN_FIREBREATH   16

You can move in fire environment (fire elemental dimension, hell, ...)

Definition at line 791 of file define.h.

#define TERRAIN_FIREWALK   8

Walk over lava or fire,

Definition at line 789 of file define.h.

#define TERRAIN_NOTHING   0

No terrain.

Definition at line 781 of file define.h.

#define TERRAIN_WATERBREATH   4

You can move underwater and on land.

Definition at line 787 of file define.h.

#define TERRAIN_WATERWALK   2

Walk on water - deep water too.

Definition at line 785 of file define.h.