Detailed Description
Terrain type flags These values are used from terrain_type and terrain_flag Arches without terrain flags become AIRBREATH as default. These values also define the environment of the map tile position
Define Documentation
| #define TERRAIN_AIRBREATH 1 |
Walk on earth.
Definition at line 783 of file define.h.
| #define TERRAIN_ALL 0xffff |
Used in blocked() when we only want know about blocked by something.
Definition at line 795 of file define.h.
| #define TERRAIN_CLOUDWALK 32 |
Move "on clouds" in the air - not flying.
Definition at line 793 of file define.h.
| #define TERRAIN_FIREBREATH 16 |
You can move in fire environment (fire elemental dimension, hell, ...)
Definition at line 791 of file define.h.
| #define TERRAIN_FIREWALK 8 |
Walk over lava or fire,
Definition at line 789 of file define.h.
| #define TERRAIN_NOTHING 0 |
| #define TERRAIN_WATERBREATH 4 |
You can move underwater and on land.
Definition at line 787 of file define.h.
| #define TERRAIN_WATERWALK 2 |
Walk on water - deep water too.
Definition at line 785 of file define.h.