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Atrinik Server 2.5
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#include <global.h>Go to the source code of this file.
Functions | |
| void | apply_player_light_refill (object *who, object *op) |
| void | apply_player_light (object *who, object *op) |
| void | apply_lighter (object *who, object *lighter) |
Handles code for light related object types, like lighters, light sources, etc.
Definition in file light.c.
Refill lamps and all refill type light sources from apply_player_light().
The light source must be in the inventory of the player, then he must mark the light source and apply the refill item (lamp oil for example).
| who | The player. |
| op | The light source. |
1.7.4