Atrinik Server 2.5
include/living.h
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00031 #ifndef LIVING_H
00032 #define LIVING_H
00033 
00038 #define STR             0
00039 
00040 #define DEX             1
00041 
00042 #define CON             2
00043 
00044 #define WIS             3
00045 
00046 #define CHA             4
00047 
00048 #define INT 5
00049 
00050 #define POW             6
00051 
00052 #define NUM_STATS       7
00053 
00055 /* Changed from NO_STAT to NO_STAT_VAL to fix conflict on
00056  * AIX systems */
00057 
00058 /* needed by skills code -b.t. */
00059 #define NO_STAT_VAL 99
00060 
00061 extern int dam_bonus[MAX_STAT + 1];
00062 extern int thaco_bonus[MAX_STAT + 1];
00063 extern float cha_bonus[MAX_STAT + 1];
00064 extern float speed_bonus[MAX_STAT + 1];
00065 extern uint32 weight_limit[MAX_STAT + 1];
00066 extern int learn_spell[MAX_STAT + 1];
00067 extern int savethrow[MAXLEVEL + 1];
00068 extern const char *const restore_msg[NUM_STATS];
00069 extern const char *const lose_msg[NUM_STATS];
00070 extern const char *const statname[NUM_STATS];
00071 extern const char *const short_stat_name[NUM_STATS];
00072 
00073 extern char *spellpathnames[NRSPELLPATHS];
00074 
00077 #define LEVEL_DAMAGE(level) (float) ((level) ? 0.75f + (level) * 0.25f : 1.0f)
00078 
00082 typedef struct liv
00083 {
00085     sint64 exp;
00086 
00088     sint32 hp;
00089 
00091     sint32 maxhp;
00092 
00094     sint16 sp;
00095 
00097     sint16 maxsp;
00098 
00100     sint16 grace;
00101 
00103     sint16 maxgrace;
00104 
00106     sint16 food;
00107 
00109     sint16 dam;
00110 
00112     sint16 wc;
00113 
00115     sint16 ac;
00116 
00121     uint8 wc_range;
00122 
00124     sint8 Str;
00125 
00127     sint8 Dex;
00128 
00130     sint8 Con;
00131 
00133     sint8 Wis;
00134 
00136     sint8 Cha;
00137 
00139     sint8 Int;
00140 
00142     sint8 Pow;
00143 } living;
00144 
00145 #endif