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Atrinik Server 2.5
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#include <global.h>Go to the source code of this file.
Functions | |
| void | move_marker (object *op) |
| void move_marker | ( | object * | op | ) |
When moved, a marker will search for a player sitting above it, and insert an invisible, weightless force into him with a specific code as the slaying field. At that time, it writes the contents of its own message field to the player.
| op | The marker object. |
1.7.4