Atrinik Server 2.5
Functions
types/marker.c File Reference
#include <global.h>

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Functions

void move_marker (object *op)

Detailed Description

Handles code for marker type objects.

Definition in file marker.c.


Function Documentation

void move_marker ( object op)

When moved, a marker will search for a player sitting above it, and insert an invisible, weightless force into him with a specific code as the slaying field. At that time, it writes the contents of its own message field to the player.

Parameters:
opThe marker object.

Definition at line 38 of file marker.c.