Atrinik Server 2.5
types/pit.c
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00030 #include <global.h>
00031 
00036 void move_pit(object *op)
00037 {
00038     object *next,*tmp;
00039 
00040     /* We're opening */
00041     if (op->value)
00042     {
00043         /* Opened, let's stop */
00044         if (--op->stats.wc <= 0)
00045         {
00046             op->stats.wc = 0;
00047             op->speed = 0;
00048             update_ob_speed(op);
00049             SET_FLAG(op, FLAG_WALK_ON);
00050 
00051             for (tmp = op->above; tmp != NULL; tmp = next)
00052             {
00053                 next = tmp->above;
00054                 move_apply(op, tmp, tmp, 0);
00055             }
00056         }
00057 
00058         op->state = (uint8) op->stats.wc;
00059         SET_ANIMATION(op, (NUM_ANIMATIONS(op) / NUM_FACINGS(op)) * op->direction + op->state);
00060         update_object(op, UP_OBJ_FACE);
00061         return;
00062     }
00063 
00064     /* We're closing */
00065     CLEAR_FLAG(op, FLAG_WALK_ON);
00066     op->stats.wc++;
00067 
00068     if ((int) op->stats.wc >= NUM_ANIMATIONS(op) / NUM_FACINGS(op))
00069     {
00070         op->stats.wc = NUM_ANIMATIONS(op) / NUM_FACINGS(op) - 1;
00071     }
00072 
00073     op->state = (uint8) op->stats.wc;
00074     SET_ANIMATION(op, (NUM_ANIMATIONS(op) / NUM_FACINGS(op)) * op->direction + op->state);
00075     update_object(op, UP_OBJ_FACE);
00076 
00077     if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS(op) / NUM_FACINGS(op) - 1))
00078     {
00079         op->speed = 0;
00080 
00081         /* Closed, let's stop */
00082         update_ob_speed(op);
00083         return;
00084     }
00085 }