List of the player fields and their meaning.
| Name | Type | Details | Flags | Notes |
|---|---|---|---|---|
| party | party | Pointer to the party this player is member of. | ||
| class_ob | object | Object defining player's class. Can be NULL. | (readonly) | Shall not be modified in any way. Instead, one should use player.Fix(), which will set class_ob to the last CLASS object it finds in player's inventory. In some cases, this is done automatically after a script has finished executing (say events do this, for example). |
| savebed_map | string | Map where player will respawn after death. | ||
| bed_x | integer | X coordinate of respawn (savebed). | ||
| bed_y | integer | Y coordinate of respawn (savebed). | ||
| ob | object | The object representing the player. | (readonly) | |
| s_ext_title_flag | integer | Send ext title to client. | ||
| s_host | string | Which host it is connected from (ip address). | (readonly) |
1.6.2