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Atrinik Server 2.5
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00001 /************************************************************************ 00002 * Atrinik, a Multiplayer Online Role Playing Game * 00003 * * 00004 * Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team * 00005 * * 00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game) * 00007 * and Crossfire (Multiplayer game for X-windows). * 00008 * * 00009 * This program is free software; you can redistribute it and/or modify * 00010 * it under the terms of the GNU General Public License as published by * 00011 * the Free Software Foundation; either version 2 of the License, or * 00012 * (at your option) any later version. * 00013 * * 00014 * This program is distributed in the hope that it will be useful, * 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00017 * GNU General Public License for more details. * 00018 * * 00019 * You should have received a copy of the GNU General Public License * 00020 * along with this program; if not, write to the Free Software * 00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00022 * * 00023 * The author can be reached at admin@atrinik.org * 00024 ************************************************************************/ 00025 00030 #include <global.h> 00031 00040 void apply_power_crystal(object *op, object *crystal) 00041 { 00042 int available_power = op->stats.sp - op->stats.maxsp; 00043 int power_space = crystal->stats.maxsp - crystal->stats.sp; 00044 int power_grab = 0; 00045 00046 if (available_power >= 0 && power_space > 0) 00047 { 00048 power_grab = (int) MIN((float) power_space, ((float) 0.5 * (float) op->stats.sp)); 00049 } 00050 00051 if (available_power < 0 && crystal->stats.sp > 0) 00052 { 00053 power_grab = -MIN(-available_power, crystal->stats.sp); 00054 } 00055 00056 op->stats.sp -= power_grab; 00057 crystal->stats.sp += power_grab; 00058 crystal->speed = (float) crystal->stats.sp / (float) crystal->stats.maxsp; 00059 update_ob_speed(crystal); 00060 00061 if (op->type == PLAYER) 00062 { 00063 esrv_update_item(UPD_ANIMSPEED, op, crystal); 00064 } 00065 }
1.7.4