Atrinik Server 2.5
types/skillscroll.c
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00030 #include <global.h>
00031 
00036 void apply_skillscroll(object *op, object *tmp)
00037 {
00038     /* Must be applied by a player. */
00039     if (!op->type == PLAYER)
00040     {
00041         return;
00042     }
00043 
00044     switch (learn_skill(op, tmp, NULL, 0, 1))
00045     {
00046         case 0:
00047             new_draw_info(0, COLOR_WHITE, op, "You already possess the knowledge ");
00048             new_draw_info_format(0, COLOR_WHITE, op, "held within the %s.\n", query_name(tmp, NULL));
00049             return;
00050 
00051         case 1:
00052             new_draw_info_format(0, COLOR_WHITE, op, "You succeed in learning %s", skills[tmp->stats.sp].name);
00053             /* to immediately link new skill to exp object */
00054             fix_player(op);
00055             decrease_ob(tmp);
00056             return;
00057 
00058         default:
00059             new_draw_info_format(0, COLOR_WHITE, op, "You fail to learn the knowledge of the %s.\n", query_name(tmp, NULL));
00060             decrease_ob(tmp);
00061             return;
00062     }
00063 }