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Data Structures | |
| struct | spell_struct |
Defines | |
| #define | PATH_PROT 0x00000001 |
| #define | PATH_FIRE 0x00000002 |
| #define | PATH_FROST 0x00000004 |
| #define | PATH_ELEC 0x00000008 |
| #define | PATH_MISSILE 0x00000010 |
| #define | PATH_SELF 0x00000020 |
| #define | PATH_SUMMON 0x00000040 |
| #define | PATH_ABJURE 0x00000080 |
| #define | PATH_RESTORE 0x00000100 |
| #define | PATH_DETONATE 0x00000200 |
| #define | PATH_MIND 0x00000400 |
| #define | PATH_CREATE 0x00000800 |
| #define | PATH_TELE 0x00001000 |
| #define | PATH_INFO 0x00002000 |
| #define | PATH_TRANSMUTE 0x00004000 |
| #define | PATH_TRANSFER 0x00008000 |
| #define | PATH_TURNING 0x00010000 |
| #define | PATH_WOUNDING 0x00020000 |
| #define | PATH_DEATH 0x00040000 |
| #define | PATH_LIGHT 0x00080000 |
| #define | SPELL_USE_CAST 0x01 |
| #define | SPELL_USE_BALM 0x02 |
| #define | SPELL_USE_DUST 0x04 |
| #define | SPELL_USE_SCROLL 0x08 |
| #define | SPELL_USE_HORN 0x10 |
| #define | SPELL_USE_WAND 0x20 |
| #define | SPELL_USE_ROD 0x40 |
| #define | SPELL_USE_POTION 0x80 |
| #define | SPELL_USE_BOOK 0x100 |
| #define | SPELL_TYPE_WIZARD 1 |
| #define | SPELL_TYPE_PRIEST 2 |
| #define | SPELL_TYPE_NROF 2 |
| #define | SPELL_DESC_TOWN 0x01 |
| #define | SPELL_DESC_DIRECTION 0x02 |
| #define | SPELL_DESC_SELF 0x04 |
| #define | SPELL_DESC_FRIENDLY 0x08 |
| #define | SPELL_DESC_ENEMY 0x10 |
| #define | SP_NO_SPELL -1 |
| #define | PATH_SP_MULT(op, spell) (((op->path_attuned & spell->path) ? 0.8 : 1) * ((op->path_repelled & spell->path) ? 1.25 : 1)) |
| #define | PATH_DMG_MULT(op, spell) (((op->path_attuned & spell->path) ? 1.25 : 1) * ((op->path_repelled & spell->path) ? 0.7 : 1)) |
| #define | TRANSFORM_WEALTH_SACRIFICE 0.80f |
| #define | SPELL_MISS_ROLL_MIN 20 |
| #define | SPELL_MISS_ROLL_MAX 35 |
Typedefs | |
| typedef struct spell_struct | spell |
Enumerations | |
| enum | spellnrs { SP_FIRESTORM, SP_ICESTORM, SP_MINOR_HEAL, SP_CURE_POISON, SP_CURE_DISEASE, SP_STRENGTH, SP_IDENTIFY, SP_ASTEROID, SP_FROST_NOVA, SP_REMOVE_CURSE, SP_REMOVE_DAMNATION, SP_CAUSE_LIGHT, SP_CONFUSION, SP_BULLET, SP_UNUSED1, SP_REMOVE_DEPLETION, SP_PROBE, SP_TOWN_PORTAL, SP_CREATE_FOOD, SP_WOR, SP_CHARGING, SP_GREATER_HEAL, SP_RESTORATION, SP_PROT_COLD, SP_PROT_FIRE, SP_PROT_ELEC, SP_PROT_POISON, SP_CONSECRATE, SP_FINGER_DEATH, SP_CAUSE_COLD, SP_CAUSE_FLU, SP_CAUSE_LEPROSY, SP_CAUSE_SMALLPOX, SP_CAUSE_PNEUMONIC_PLAGUE, SP_METEOR, SP_METEOR_SWARM, SP_POISON_FOG, SP_BULLET_SWARM, SP_BULLET_STORM, SP_DESTRUCTION, SP_BOMB, SP_CURE_CONFUSION, SP_TRANSFORM_WEALTH, SP_MAGIC_MISSILE, SP_RAIN_HEAL, SP_PARTY_HEAL, SP_FROSTBOLT, SP_FIREBOLT, SP_LIGHTNING, SP_FORKED_LIGHTNING, SP_NEGABOLT } |
| enum | SpellTypeFrom { spellNormal, spellWand, spellRod, spellHorn, spellScroll, spellPotion, spellNPC } |
Variables | |
| int | cleric_chance [] |
| spell | spells [NROFREALSPELLS] |
| char * | spellpathnames [NRSPELLPATHS] |
| archetype * | spellarch [NROFREALSPELLS] |
Spells header file.
Definition in file spells.h.
| #define SPELL_MISS_ROLL_MAX 35 |
Maximum number for rolls in spell_attack_missed().
| #define SPELL_MISS_ROLL_MIN 20 |
Minimum number for rolls in spell_attack_missed().
| #define SPELL_TYPE_NROF 2 |
| #define TRANSFORM_WEALTH_SACRIFICE 0.80f |
| typedef struct spell_struct spell |
Spell structure.
| enum spellnrs |
| enum SpellTypeFrom |
| int cleric_chance[] |
Array of pointers to archetypes used by the spells for quick access.
Definition at line 35 of file spell_util.c.
| char* spellpathnames[NRSPELLPATHS] |
Spell paths
Definition at line 446 of file spellist.h.
Array of all the spells.
Definition at line 34 of file spellist.h.
1.6.2