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Atrinik Server 2.5
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#include <newserver.h>
Data Fields | |
| int | count |
| sint16 | faces [NUM_LAYERS] |
| uint8 | quick_pos [NUM_LAYERS] |
| uint8 | flags [NUM_LAYERS] |
| uint8 | probe |
One map cell. Used to hold 'cache' of faces we already sent to the client.
Definition at line 126 of file newserver.h.
Darkness cache.
Definition at line 129 of file newserver.h.
| sint16 MapCell_struct::faces[NUM_LAYERS] |
Faces we sent.
Definition at line 132 of file newserver.h.
| uint8 MapCell_struct::flags[NUM_LAYERS] |
Flags cache.
Definition at line 138 of file newserver.h.
Probe cache. No need for an array, since this only appears for players or monsters, both on layer 6.
Definition at line 143 of file newserver.h.
| uint8 MapCell_struct::quick_pos[NUM_LAYERS] |
Multi-arch cache.
Definition at line 135 of file newserver.h.
1.7.4