Atrinik Server 2.5
Data Fields
MapCell_struct Struct Reference

#include <newserver.h>

Data Fields

int count
sint16 faces [NUM_LAYERS]
uint8 quick_pos [NUM_LAYERS]
uint8 flags [NUM_LAYERS]
uint8 probe

Detailed Description

One map cell. Used to hold 'cache' of faces we already sent to the client.

Definition at line 126 of file newserver.h.


Field Documentation

Darkness cache.

Definition at line 129 of file newserver.h.

Faces we sent.

Definition at line 132 of file newserver.h.

Flags cache.

Definition at line 138 of file newserver.h.

Probe cache. No need for an array, since this only appears for players or monsters, both on layer 6.

Definition at line 143 of file newserver.h.

Multi-arch cache.

Definition at line 135 of file newserver.h.


The documentation for this struct was generated from the following file: