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Atrinik Server 2.5
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#include <random_map.h>
Data Fields | |
| char | wallstyle [RM_SIZE] |
| char | wall_name [RM_SIZE] |
| char | floorstyle [RM_SIZE] |
| char | monsterstyle [RM_SIZE] |
| char | layoutstyle [RM_SIZE] |
| char | doorstyle [RM_SIZE] |
| char | decorstyle [RM_SIZE] |
| char | origin_map [RM_SIZE] |
| char | final_map [RM_SIZE] |
| char | exitstyle [RM_SIZE] |
| char | dungeon_name [RM_SIZE] |
| char | bg_music [RM_SIZE] |
| int | Xsize |
| int | Ysize |
| int | expand2x |
| int | layoutoptions1 |
| int | layoutoptions2 |
| int | layoutoptions3 |
| int | symmetry |
| int | difficulty |
| int | difficulty_given |
| int | dungeon_level |
| int | dungeon_depth |
| int | decorchance |
| int | orientation |
| int | origin_y |
| int | origin_x |
| int | random_seed |
| int | map_layout_style |
| int | symmetry_used |
| int | num_monsters |
| int | darkness |
| int | level_increment |
Random map parameters.
Definition at line 36 of file random_map.h.
| char RMParms::bg_music[RM_SIZE] |
Background music.
Definition at line 72 of file random_map.h.
Darkness of the dungeon.
Definition at line 132 of file random_map.h.
Chance to add decoration.
Definition at line 108 of file random_map.h.
| char RMParms::decorstyle[RM_SIZE] |
Decoration style.
Definition at line 57 of file random_map.h.
Difficulty of the dungeon.
Definition at line 96 of file random_map.h.
Was the difficulty given?
Definition at line 99 of file random_map.h.
| char RMParms::doorstyle[RM_SIZE] |
Door style.
Definition at line 54 of file random_map.h.
Depth of the dungeon.
Definition at line 105 of file random_map.h.
Level of the dungeon.
Definition at line 102 of file random_map.h.
| char RMParms::dungeon_name[RM_SIZE] |
Name of the dungeon.
Definition at line 69 of file random_map.h.
| char RMParms::exitstyle[RM_SIZE] |
Exit style (stairs, portals, etc).
Definition at line 66 of file random_map.h.
Whether to expand twice.
Definition at line 81 of file random_map.h.
| char RMParms::final_map[RM_SIZE] |
Final map.
Definition at line 63 of file random_map.h.
| char RMParms::floorstyle[RM_SIZE] |
Floor style used.
Definition at line 45 of file random_map.h.
First layout options.
Definition at line 84 of file random_map.h.
Second layout options.
Definition at line 87 of file random_map.h.
Third layout options.
Definition at line 90 of file random_map.h.
| char RMParms::layoutstyle[RM_SIZE] |
Layout style.
Definition at line 51 of file random_map.h.
Level increment.
Definition at line 135 of file random_map.h.
Map layout style.
Definition at line 123 of file random_map.h.
| char RMParms::monsterstyle[RM_SIZE] |
Monster style used.
Definition at line 48 of file random_map.h.
Number of monsters to generate.
Definition at line 129 of file random_map.h.
Orientation.
Definition at line 111 of file random_map.h.
| char RMParms::origin_map[RM_SIZE] |
Original map.
Definition at line 60 of file random_map.h.
Origin X.
Definition at line 117 of file random_map.h.
Origin Y.
Definition at line 114 of file random_map.h.
Random seed value.
Definition at line 120 of file random_map.h.
Symmetry.
Definition at line 93 of file random_map.h.
Symmetry used.
Definition at line 126 of file random_map.h.
| char RMParms::wall_name[RM_SIZE] |
Wall name.
Definition at line 42 of file random_map.h.
| char RMParms::wallstyle[RM_SIZE] |
Wall style used.
Definition at line 39 of file random_map.h.
| int RMParms::Xsize |
X size of the map.
Definition at line 75 of file random_map.h.
| int RMParms::Ysize |
Y size of the map.
Definition at line 78 of file random_map.h.
1.7.4