Settings Struct Reference
#include <global.h>
Detailed Description
Settings structure
Definition at line 507 of file global.h.
Field Documentation
Name of the archetypes file - libdir is prepended.
Definition at line 540 of file global.h.
If true, Death stat depletion based on level etc.
Definition at line 555 of file global.h.
Port for new client/server
Definition at line 513 of file global.h.
If true, detach and become daemon
Definition at line 525 of file global.h.
Read only data files
Definition at line 528 of file global.h.
Default debugging level
Definition at line 516 of file global.h.
Additional arguments for some dump functions
Definition at line 522 of file global.h.
Set to dump various values/tables
Definition at line 519 of file global.h.
Interactive mode on?
Definition at line 576 of file global.h.
See note in setings file.
Definition at line 582 of file global.h.
Read/write data files
Definition at line 531 of file global.h.
Logfile to use
Definition at line 510 of file global.h.
Where the map files are.
Definition at line 534 of file global.h.
Comment about the server we send to the metaserver.
Definition at line 570 of file global.h.
Hostname of this server.
Definition at line 564 of file global.h.
Name of this server.
Definition at line 567 of file global.h.
True if we should send updates
Definition at line 558 of file global.h.
HTTP URL of the metaserver.
Definition at line 561 of file global.h.
Where the players are saved.
Definition at line 537 of file global.h.
If true, players lose a random stat when they die.
Definition at line 552 of file global.h.
Directory to use for temporary files.
Definition at line 549 of file global.h.
Location of the treasures file.
Definition at line 543 of file global.h.
Directory for the unique items.
Definition at line 546 of file global.h.
Are we going to run unit tests?
Definition at line 579 of file global.h.
The documentation for this struct was generated from the following file: