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Atrinik Server 2.5
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#include <player.h>
Data Fields | |
| struct player_path * | next |
| mapstruct * | map |
| sint16 | x |
| sint16 | y |
| uint8 | fails |
How many times we failed trying to reach this destination. If more than PLAYER_PATH_MAX_FAILS, will abort trying to reach the destination.
| struct player_path* player_path::next |
1.7.4