#include <player_shop.h>
Data Fields | |
| object * | item_object |
| sint32 | price |
| uint32 | nrof |
| struct player_shop_struct * | next |
The player shop item structure.
Definition at line 46 of file player_shop.h.
Pointer to the object
Definition at line 49 of file player_shop.h.
Pointer to the next object we're selling
Definition at line 60 of file player_shop.h.
Number of objects we're selling, so that you can sell only fifteen out of twenty bolts for example.
Definition at line 57 of file player_shop.h.
Price of the object, set by the seller
Definition at line 52 of file player_shop.h.
1.7.1