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Atrinik Server 2.5
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Go to the source code of this file.
Data Structures | |
| struct | _timeofday |
Defines | |
| #define | PTICKS_PER_CLOCK 1500 |
| #define | HOURS_PER_DAY 24 |
| #define | DAYS_PER_WEEK 7 |
| #define | WEEKS_PER_MONTH 4 |
| #define | MONTHS_PER_YEAR 12 |
| #define | SEASONS_PER_YEAR 5 |
| #define | PERIODS_PER_DAY 6 |
| #define | WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
| #define | DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
| #define | DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
| #define | HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK) |
| #define | HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH) |
| #define | HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR) |
Typedefs | |
| typedef struct _timeofday | timeofday_t |
Variables | |
| const char * | season_name [SEASONS_PER_YEAR+1] |
| const char * | weekdays [DAYS_PER_WEEK] |
| const char * | month_name [MONTHS_PER_YEAR] |
| const char * | periodsofday [PERIODS_PER_DAY] |
Defines for in-game clock and ticks management.
Definition in file tod.h.
| #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
| #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
| #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH) |
| #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK) |
| #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR) |
| #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
| typedef struct _timeofday timeofday_t |
Represents the in-game time.
| const char* month_name[MONTHS_PER_YEAR] |
| const char* periodsofday[PERIODS_PER_DAY] |
| const char* season_name[SEASONS_PER_YEAR+1] |
1.7.4