Atrinik Server 2.5
include/treasure.h
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00030 #ifndef TREASURE_H
00031 #define TREASURE_H
00032 
00034 #define CHANCE_FOR_ARTIFACT 20
00035 
00037 #define NUM_COINS 4
00038 
00039 extern char *coins[NUM_COINS + 1];
00040 extern archetype *coins_arch[NUM_COINS];
00041 
00049 #define GT_ENVIRONMENT 0x0001
00050 #define GT_INVISIBLE 0x0002
00051 
00052 #define GT_STARTEQUIP 0x0004
00053 
00054 #define GT_APPLY 0x0008
00055 
00056 #define GT_ONLY_GOOD 0x0010
00057 
00058 #define GT_UPDATE_INV 0x0020
00059 
00060 #define GT_NO_VALUE 0x0040
00061 
00067 typedef struct _change_arch
00068 {
00070     const char *name;
00071 
00073     const char *title;
00074 
00076     const char *slaying;
00077 
00079     int item_race;
00080 
00082     int material;
00083 
00085     int material_quality;
00086 
00088     int material_range;
00089 
00091     int quality;
00092 
00094     int quality_range;
00095 } _change_arch;
00096 
00103 typedef struct treasurestruct
00104 {
00106     struct archt *item;
00107 
00109     const char *name;
00110 
00112     struct treasurestruct *next;
00113 
00115     struct treasurestruct *next_yes;
00116 
00118     struct treasurestruct *next_no;
00119 
00123     int t_style;
00124 
00126     int magic_chance;
00127 
00131     int magic_fix;
00132 
00142     int artifact_chance;
00143 
00145     int magic;
00146 
00150     int difficulty;
00151 
00153     uint16 nrof;
00154 
00156     sint16 chance_fix;
00157 
00159     uint8 chance;
00160 
00162     struct _change_arch change_arch;
00163 } treasure;
00164 
00166 typedef struct treasureliststruct
00167 {
00169     const char *name;
00170 
00174     int t_style;
00175 
00177     int artifact_chance;
00178 
00180     sint16 chance_fix;
00181 
00186     sint16 total_chance;
00187 
00189     struct treasureliststruct *next;
00190 
00192     struct treasurestruct *items;
00193 } treasurelist;
00194 
00195 #endif