Atrinik Server  4.0
compass.c
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2  * Atrinik, a Multiplayer Online Role Playing Game *
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24 
32 #include <global.h>
33 #include <object.h>
34 #include <object_methods.h>
35 
39 static const char *const direction_names[] = {
40  "north", "northeast", "east", "southeast",
41  "south", "southwest", "west", "northwest",
42 };
43 
45 static int
46 apply_func (object *op, object *applier, int aflags)
47 {
48  HARD_ASSERT(op != NULL);
49  HARD_ASSERT(applier != NULL);
50 
51  if (applier->type != PLAYER) {
52  return OBJECT_METHOD_OK;
53  }
54 
55  draw_info_format(COLOR_WHITE, applier,
56  "You are facing %s.",
57  direction_names[absdir(applier->direction) - 1]);
58  return OBJECT_METHOD_OK;
59 }
60 
65 {
66  OBJECT_METHODS(COMPASS)->apply_func = apply_func;
67 }
static const char *const direction_names[]
Definition: compass.c:39
static int absdir(int d)
Definition: define.h:1838
#define PLAYER
Definition: define.h:122
int8_t direction
Definition: object.h:350
OBJECT_TYPE_INIT_DEFINE(compass)
Definition: compass.c:64
uint8_t type
Definition: object.h:360
#define OBJECT_METHODS(type)
#define OBJECT_METHOD_OK
#define COMPASS
Definition: define.h:510
static int apply_func(object *op, object *applier, int aflags)
Definition: compass.c:46