Atrinik Server  4.0
director.c
Go to the documentation of this file.
1 /*************************************************************************
2  * Atrinik, a Multiplayer Online Role Playing Game *
3  * *
4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
5  * *
6  * Fork from Crossfire (Multiplayer game for X-windows). *
7  * *
8  * This program is free software; you can redistribute it and/or modify *
9  * it under the terms of the GNU General Public License as published by *
10  * the Free Software Foundation; either version 2 of the License, or *
11  * (at your option) any later version. *
12  * *
13  * This program is distributed in the hope that it will be useful, *
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16  * GNU General Public License for more details. *
17  * *
18  * You should have received a copy of the GNU General Public License *
19  * along with this program; if not, write to the Free Software *
20  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
21  * *
22  * The author can be reached at admin@atrinik.org *
23  ************************************************************************/
24 
32 #include <global.h>
33 #include <object.h>
34 #include <object_methods.h>
35 
37 static int
38 move_on_func (object *op, object *victim, object *originator, int state)
39 {
40  HARD_ASSERT(op != NULL);
41  HARD_ASSERT(victim != NULL);
42 
43  if (victim->direction == 0 || state == 0) {
44  return OBJECT_METHOD_OK;
45  }
46 
47  int dir = op->direction;
48  if (dir == 0) {
49  dir = get_random_dir();
50  }
51 
52  victim->direction = dir;
53  object_update_turnable(victim);
54 
55  return OBJECT_METHOD_OK;
56 }
57 
59 static int
60 trigger_func (object *op, object *cause, int state)
61 {
62  HARD_ASSERT(op != NULL);
63  HARD_ASSERT(cause != NULL);
64 
65  if (op->stats.maxsp == 0) {
66  return OBJECT_METHOD_OK;
67  }
68 
69  op->direction = absdir(op->direction + op->stats.maxsp);
70  animate_turning(op);
71 
72  return OBJECT_METHOD_OK;
73 }
74 
79 {
80  OBJECT_METHODS(DIRECTOR)->move_on_func = move_on_func;
81  OBJECT_METHODS(DIRECTOR)->trigger_func = trigger_func;
82 }
void object_update_turnable(object *op)
Definition: object.c:1021
static int absdir(int d)
Definition: define.h:1838
int16_t maxsp
Definition: living.h:81
int8_t direction
Definition: object.h:350
static int move_on_func(object *op, object *victim, object *originator, int state)
Definition: director.c:38
#define DIRECTOR
Definition: define.h:457
living stats
Definition: object.h:481
int get_random_dir(void)
Definition: move.c:41
#define OBJECT_METHODS(type)
void animate_turning(object *op)
Definition: anim.c:216
#define OBJECT_METHOD_OK
OBJECT_TYPE_INIT_DEFINE(director)
Definition: director.c:78
static int trigger_func(object *op, object *cause, int state)
Definition: director.c:60