Atrinik Server  4.0
faction.h
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2  * Atrinik, a Multiplayer Online Role Playing Game *
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24 
32 #ifndef FACTION_H
33 #define FACTION_H
34 
38 typedef struct faction * faction_t;
39 
40 /* Prototypes */
41 
42 void toolkit_faction_init(void);
43 void toolkit_faction_deinit(void);
44 faction_t faction_find(shstr *name);
45 void faction_update(faction_t faction, player *pl, double reputation);
46 void faction_update_kill(faction_t faction, player *pl);
47 bool faction_is_friend(faction_t faction, object *op);
48 bool faction_is_alliance(faction_t faction, faction_t faction2);
49 double faction_get_bounty(faction_t faction, player *pl);
50 void faction_clear_bounty(faction_t faction, player *pl);
51 
52 #endif
void faction_update_kill(faction_t faction, player *pl)
Definition: faction.c:527
double faction_get_bounty(faction_t faction, player *pl)
Definition: faction.c:734
bool faction_is_friend(faction_t faction, object *op)
Definition: faction.c:618
faction_t faction_find(shstr *name)
Definition: faction.c:382
shstr * name
Name of the faction.
Definition: faction.c:93
void faction_update(faction_t faction, player *pl, double reputation)
Definition: faction.c:509
void faction_clear_bounty(faction_t faction, player *pl)
Definition: faction.c:790
struct faction * faction_t
Definition: faction.h:38
bool faction_is_alliance(faction_t faction, faction_t faction2)
Definition: faction.c:663