Atrinik Server  4.0
Macros
Behavior flags

Macros

#define BEHAVIOR_SPELL_FRIENDLY   0x01
 
#define BEHAVIOR_OPEN_DOORS   0x02
 
#define BEHAVIOR_STEALTH   0x04
 
#define BEHAVIOR_EXITS   0x08
 
#define BEHAVIOR_SECRET_PASSAGES   0x10
 
#define BEHAVIOR_GUARD   0x20
 

Detailed Description

These control what behavior the monster can do.

Macro Definition Documentation

#define BEHAVIOR_EXITS   0x08

Use exits.

Definition at line 612 of file object.h.

#define BEHAVIOR_GUARD   0x20

Guard behavior.

Definition at line 620 of file object.h.

#define BEHAVIOR_OPEN_DOORS   0x02

The monster can open doors.

Definition at line 604 of file object.h.

#define BEHAVIOR_SECRET_PASSAGES   0x10

Use secret passages.

Definition at line 616 of file object.h.

#define BEHAVIOR_SPELL_FRIENDLY   0x01

The monster will look for other friendly monsters to cast friendly spells on.

Definition at line 600 of file object.h.

#define BEHAVIOR_STEALTH   0x04

The monster prefers low-light tiles when finding a path to its destination.

Definition at line 608 of file object.h.