Atrinik Server  4.0
Macros
Map loading flags

Macros

#define MAP_FLUSH   1
 
#define MAP_PLAYER_UNIQUE   2
 
#define MAP_BLOCK   4
 
#define MAP_STYLE   8
 
#define MAP_ARTIFACT   16
 
#define MAP_NAME_SHARED   32
 
#define MAP_ORIGINAL   64
 
#define MAP_NO_DYNAMIC   128
 

Detailed Description

Flags passed to map loading functions such as ready_map_name() and load_original_map().

Macro Definition Documentation

#define MAP_ARTIFACT   16

Unused.

Definition at line 155 of file map.h.

#define MAP_BLOCK   4

Unused.

Definition at line 151 of file map.h.

#define MAP_FLUSH   1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 144 of file map.h.

#define MAP_NAME_SHARED   32

Indicates that the name string is a shared string

Definition at line 157 of file map.h.

#define MAP_NO_DYNAMIC   128

No dynamic maps.

Definition at line 161 of file map.h.

#define MAP_ORIGINAL   64

Original map. Generate treasures

Definition at line 159 of file map.h.

#define MAP_PLAYER_UNIQUE   2

This map is player-specific. Don't do any more name translation on it.

Definition at line 149 of file map.h.

#define MAP_STYLE   8

Active objects shouldn't be put on active list.

Definition at line 153 of file map.h.