Atrinik Server  4.0
kick.c
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1 /*************************************************************************
2  * Atrinik, a Multiplayer Online Role Playing Game *
3  * *
4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
5  * *
6  * Fork from Crossfire (Multiplayer game for X-windows). *
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24 
32 #include <global.h>
33 #include <player.h>
34 #include <object.h>
35 
37 void command_kick(object *op, const char *command, char *params)
38 {
39  player *pl;
40 
41  if (!params) {
42  draw_info(COLOR_WHITE, op, "Usage: /kick <player>");
43  return;
44  }
45 
46  pl = find_player(params);
47 
48  if (!pl) {
49  draw_info(COLOR_WHITE, op, "No such player.");
50  return;
51  }
52 
53  draw_info_format(COLOR_WHITE, NULL, "%s was kicked out of the game.", pl->ob->name);
54  LOG(CHAT, "[KICK] %s was kicked out of the game by %s.", pl->ob->name, op->name);
55 
56  pl->cs->state = ST_DEAD;
57  player_logout(pl);
58 }
void player_logout(player *pl)
Definition: player.c:2895
player * find_player(const char *plname)
Definition: player.c:96
object * ob
Definition: player.h:185
void command_kick(object *op, const char *command, char *params)
Definition: kick.c:37
const char * name
Definition: object.h:168
socket_struct * cs
Definition: player.h:148