Atrinik Server  4.0
Functions | Variables
main.c File Reference
#include <global.h>
#include <toolkit/gitversion.h>
#include <toolkit/string.h>
#include <plugin.h>
#include <arch.h>
#include <player.h>
#include <object.h>
#include <object_methods.h>
#include <waypoint.h>
#include <server.h>
#include <toolkit/process.h>
#include <toolkit/console.h>

Go to the source code of this file.


static void dequeue_path_requests (void)
static void do_specials (void)
void version (object *op)
void leave_map (object *op)
void set_map_timeout (mapstruct *map)
void process_events (void)
void clean_tmp_files (void)
void server_shutdown (void)
int swap_apartments (const char *mapold, const char *mapnew, int x, int y, object *op)
void shutdown_timer_start (long secs)
void shutdown_timer_stop (void)
static int shutdown_timer_check (void)
void main_process (void)
int main (int argc, char **argv)


static object marker
struct artifact_listfirst_artifactlist
uint32_t global_round_tag
int process_delay
static long shutdown_time
static uint8_t shutdown_active = 0

Detailed Description

Server main related functions.

Definition in file main.c.

Function Documentation

void clean_tmp_files ( void  )

Clean temporary map files.

Definition at line 300 of file main.c.

static void dequeue_path_requests ( void  )

Dequeue path requests.

Only compute time if there is something more in the queue, something like if (path_request_queue_empty()) { break; }

Definition at line 341 of file main.c.

static void do_specials ( void  )

Collection of functions to call from time to time.

Definition at line 497 of file main.c.

void leave_map ( object op)

All this really is is a glorified object_removeject that also updates the counts on the map if needed and sets map timeout if needed.

opThe object leaving the map.

Definition at line 107 of file main.c.

int main ( int  argc,
char **  argv 

The main function.

argcNumber of arguments.

Definition at line 588 of file main.c.

void main_process ( void  )

Main processing function, called from main().

Definition at line 561 of file main.c.

void process_events ( void  )

Process objects with speed, like teleporters, players, etc.

Definition at line 148 of file main.c.

void server_shutdown ( void  )

Shut down the server, saving and freeing all data.

Definition at line 329 of file main.c.

void set_map_timeout ( mapstruct map)

Sets map timeout value.

mapThe map to set the timeout for.

Definition at line 124 of file main.c.

int swap_apartments ( const char *  mapold,
const char *  mapnew,
int  x,
int  y,
object op 

Swap one apartment (unique) map for another.

mapoldOld map path.
mapnewMap to switch for.
xX position where player's items from old map will go to.
yY position where player's items from old map will go to.
opPlayer we're doing the switching for.
1 on success, 0 on failure.

Definition at line 395 of file main.c.

void version ( object op)

Shows version information.

opIf NULL the version is logged using LOG(), otherwise it is shown to the player object using draw_info_format().

Definition at line 84 of file main.c.

Variable Documentation

player* last_player

Last player.

Definition at line 67 of file main.c.

object marker

Object used in process_events().

Definition at line 51 of file main.c.