Atrinik Server  4.0
monster_guard.h
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24 
32 #ifndef MONSTER_GUARD_H
33 #define MONSTER_GUARD_H
34 
35 /* Prototypes */
36 
37 void monster_guard_activate_gate(object *op, int state);
38 bool monster_guard_check(object *op, object *target, const char *msg,
39  uint32_t distance);
40 void monster_guard_check_close(object *op, object *target);
41 
42 #endif
bool monster_guard_check(object *op, object *target, const char *msg, uint32_t distance)
void monster_guard_activate_gate(object *op, int state)
Definition: monster_guard.c:52
void monster_guard_check_close(object *op, object *target)