Atrinik Server  4.0
no_chat.c
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1 /*************************************************************************
2  * Atrinik, a Multiplayer Online Role Playing Game *
3  * *
4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
5  * *
6  * Fork from Crossfire (Multiplayer game for X-windows). *
7  * *
8  * This program is free software; you can redistribute it and/or modify *
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11  * (at your option) any later version. *
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15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16  * GNU General Public License for more details. *
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20  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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24 
32 #include <global.h>
33 #include <player.h>
34 #include <object.h>
35 
37 void command_no_chat(object *op, const char *command, char *params)
38 {
39  player *pl;
40 
41  if (!params) {
42  draw_info(COLOR_WHITE, op, "Usage: /no_chat <player>");
43  return;
44  }
45 
46  pl = find_player(params);
47 
48  if (!pl) {
49  draw_info(COLOR_WHITE, op, "No such player.");
50  return;
51  }
52 
53  if (pl->no_chat) {
54  draw_info_format(COLOR_WHITE, op, "%s is able to shout again.", pl->ob->name);
55  pl->no_chat = 0;
56  } else {
57  draw_info_format(COLOR_WHITE, op, "%s is now not able to shout.", pl->ob->name);
58  pl->no_chat = 1;
59  }
60 }
uint8_t no_chat
Definition: player.h:516
player * find_player(const char *plname)
Definition: player.c:96
object * ob
Definition: player.h:185
const char * name
Definition: object.h:168
void command_no_chat(object *op, const char *command, char *params)
Definition: no_chat.c:37