Atrinik Server  4.0
Macros | Functions
object_type_list.h File Reference

Go to the source code of this file.

Macros

#define OBJECT_TYPE_INIT(what)   CONCAT(object_type_init_, what)();
 

Functions

 OBJECT_TYPE_INIT (ability)
 
 OBJECT_TYPE_INIT (amulet)
 
 OBJECT_TYPE_INIT (armour)
 
 OBJECT_TYPE_INIT (arrow)
 
 OBJECT_TYPE_INIT (base_info)
 
 OBJECT_TYPE_INIT (beacon)
 
 OBJECT_TYPE_INIT (blindness)
 
 OBJECT_TYPE_INIT (book)
 
 OBJECT_TYPE_INIT (book_spell)
 
 OBJECT_TYPE_INIT (boots)
 
 OBJECT_TYPE_INIT (bow)
 
 OBJECT_TYPE_INIT (bracers)
 
 OBJECT_TYPE_INIT (bullet)
 
 OBJECT_TYPE_INIT (button)
 
 OBJECT_TYPE_INIT (check_inv)
 
 OBJECT_TYPE_INIT (client_map_info)
 
 OBJECT_TYPE_INIT (cloak)
 
 OBJECT_TYPE_INIT (clock)
 
 OBJECT_TYPE_INIT (compass)
 
 OBJECT_TYPE_INIT (cone)
 
 OBJECT_TYPE_INIT (confusion)
 
 OBJECT_TYPE_INIT (container)
 
 OBJECT_TYPE_INIT (corpse)
 
 OBJECT_TYPE_INIT (creator)
 
 OBJECT_TYPE_INIT (dead_object)
 
 OBJECT_TYPE_INIT (detector)
 
 OBJECT_TYPE_INIT (director)
 
 OBJECT_TYPE_INIT (disease)
 
 OBJECT_TYPE_INIT (door)
 
 OBJECT_TYPE_INIT (drink)
 
 OBJECT_TYPE_INIT (duplicator)
 
 OBJECT_TYPE_INIT (event_obj)
 
 OBJECT_TYPE_INIT (exit)
 
 OBJECT_TYPE_INIT (experience)
 
 OBJECT_TYPE_INIT (firewall)
 
 OBJECT_TYPE_INIT (flesh)
 
 OBJECT_TYPE_INIT (floor)
 
 OBJECT_TYPE_INIT (food)
 
 OBJECT_TYPE_INIT (force)
 
 OBJECT_TYPE_INIT (gate)
 
 OBJECT_TYPE_INIT (gem)
 
 OBJECT_TYPE_INIT (girdle)
 
 OBJECT_TYPE_INIT (gloves)
 
 OBJECT_TYPE_INIT (god)
 
 OBJECT_TYPE_INIT (handle)
 
 OBJECT_TYPE_INIT (helmet)
 
 OBJECT_TYPE_INIT (holy_altar)
 
 OBJECT_TYPE_INIT (inorganic)
 
 OBJECT_TYPE_INIT (jewel)
 
 OBJECT_TYPE_INIT (key)
 
 OBJECT_TYPE_INIT (light_apply)
 
 OBJECT_TYPE_INIT (lightning)
 
 OBJECT_TYPE_INIT (light_refill)
 
 OBJECT_TYPE_INIT (light_source)
 
 OBJECT_TYPE_INIT (magic_mirror)
 
 OBJECT_TYPE_INIT (map)
 
 OBJECT_TYPE_INIT (map_event_obj)
 
 OBJECT_TYPE_INIT (map_info)
 
 OBJECT_TYPE_INIT (marker)
 
 OBJECT_TYPE_INIT (material)
 
 OBJECT_TYPE_INIT (misc_object)
 
 OBJECT_TYPE_INIT (money)
 
 OBJECT_TYPE_INIT (monster)
 
 OBJECT_TYPE_INIT (nugget)
 
 OBJECT_TYPE_INIT (organic)
 
 OBJECT_TYPE_INIT (painting)
 
 OBJECT_TYPE_INIT (pants)
 
 OBJECT_TYPE_INIT (pearl)
 
 OBJECT_TYPE_INIT (pedestal)
 
 OBJECT_TYPE_INIT (player)
 
 OBJECT_TYPE_INIT (player_mover)
 
 OBJECT_TYPE_INIT (poisoning)
 
 OBJECT_TYPE_INIT (potion)
 
 OBJECT_TYPE_INIT (potion_effect)
 
 OBJECT_TYPE_INIT (power_crystal)
 
 OBJECT_TYPE_INIT (quest_container)
 
 OBJECT_TYPE_INIT (random_drop)
 
 OBJECT_TYPE_INIT (ring)
 
 OBJECT_TYPE_INIT (rod)
 
 OBJECT_TYPE_INIT (rune)
 
 OBJECT_TYPE_INIT (savebed)
 
 OBJECT_TYPE_INIT (scroll)
 
 OBJECT_TYPE_INIT (shield)
 
 OBJECT_TYPE_INIT (shop_floor)
 
 OBJECT_TYPE_INIT (sign)
 
 OBJECT_TYPE_INIT (skill)
 
 OBJECT_TYPE_INIT (skill_item)
 
 OBJECT_TYPE_INIT (sound_ambient)
 
 OBJECT_TYPE_INIT (spawn_point)
 
 OBJECT_TYPE_INIT (spawn_point_info)
 
 OBJECT_TYPE_INIT (spawn_point_mob)
 
 OBJECT_TYPE_INIT (spell)
 
 OBJECT_TYPE_INIT (spinner)
 
 OBJECT_TYPE_INIT (swarm_spell)
 
 OBJECT_TYPE_INIT (symptom)
 
 OBJECT_TYPE_INIT (treasure_t)
 
 OBJECT_TYPE_INIT (trinket)
 
 OBJECT_TYPE_INIT (wall)
 
 OBJECT_TYPE_INIT (wand)
 
 OBJECT_TYPE_INIT (waypoint)
 
 OBJECT_TYPE_INIT (wealth)
 
 OBJECT_TYPE_INIT (weapon)
 
 OBJECT_TYPE_INIT (word_of_recall)
 

Detailed Description

The type list.

Definition in file object_type_list.h.