Atrinik Server  4.0
liv::ac Uses
Type(s) Description
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield This value defines the amount of armour class bonus for wearing this item. <Armour class> lessens the chance of being hit. Higher values are better. It should usually be set only for armour-like equipment.

Every time the disease "moves" the severity of the symptoms are increased by <progressiveness> / 100.

(severity = 1 + (accumulated progression) / 100)

Monster & NPC, Spawn Point Monster

Monsters of high <armour class> are less likely to get hit from their opponent. <armour class> can be considered the "counterpiece" to <weapon class>.

Values typically range between +20 (quite good) to -20 (very bad).

Note that the monster's level further improves armour class: "real armour class" = <armour class> + <level>