Atrinik Server  4.0
Type(s) Description
Monster & NPC, Spawn Point Monster Distance attack: Move toward a player if far, but mantain some space. Run away: Run but attack if player catches up to object. Hit and run: Run to then hit player then run away cyclicly. Wait and hit: Wait for player to approach then hit, move if hit. Rush: Rush toward player blindly, similiar to dumb monster. Always run: Always run never attack. Wait and hit from distance: Attack from a distance if hit. Keep distance: Do not try to move towards player if far.