Atrinik Server  4.0
FLAG_CONNECT_RESET Uses
Type(s) Description
Button

Will reset the connection, so it will be triggered next time something triggers the object, even if it was not released before. For example, if this is set:

1.) Player A moves onto a button. The connection of the button is triggered. 2.) Player B moves onto the same button, again the connection is triggered. 3.) Player A moves off the button, the connection is triggered.

Part 3 can be avoided if this option is combined with "walk off" unset.

Pedestal

Will reset the connection, so it will be triggered next time something triggers the object, even if it was not released before. For example, if this is set:

1.) Player A moves onto a pedestal. The connection of the pedestal is triggered. 2.) Player B moves onto the same pedestal, again the connection is triggered. 3.) Player A moves off the pedestal, the connection is triggered.

Part 3 can be avoided if this option is combined with "walk off" unset.