Atrinik Server  4.0
Type(s) Description
Misc Object, Light Source, Light Refill Object, Ability, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Food, Drink, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Monster & NPC, Spawn Point, Spawn Point Monster, Mover, Pedestal, Detector, Organic, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Floor, Shop Mat, Sign, Key, Spinner, Teleporter, Treasure, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Map Info, Ambient Sound Effect If <glow radius> is set to a value greater than zero, the object appears lit up on dark maps. <glow radius> can be a value between 0 and 4, the higher, the more light does the object emit.
Applyable Light Applyable light can be turned on or off. The value above will determinate how and then it's copied to this value. If this value is 0 (default) the light is off - every other value means on. This value is normally autoset when applied but can be set by map makers to simulate light on.