Atrinik Server  4.0
FLAG_ANIMATE Uses
Type(s) Description
Misc Object, Light Source, Applyable Light, Light Refill Object, Ability, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Food, Drink, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Monster & NPC, Spawn Point, Spawn Point Monster, Mover, Pedestal, Detector, Organic, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Floor, Shop Mat, Sign, Key, Spinner, Teleporter, Treasure, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Map Info, Ambient Sound Effect

If set, the object is animated and animation is used.

Note: Some special objects will use an animation NOT as animation but as frame list. Examples are buttons (which frames are changed by the object status of the button). IS_TURNABLE will enable direction turning for some object types. These flags are all system related. Be VERY careful when changing them.