Atrinik Server  4.0
Type(s) Description
Misc Object, Light Source, Applyable Light, Light Refill Object, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Food, Drink, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Monster & NPC, Spawn Point, Spawn Point Monster, Pedestal, Detector, Organic, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Mat, Sign, Key, Spinner, Teleporter, Treasure, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Ambient Sound Effect If set, this object counts as "magical". Detect magic or identify will show this flag and the player will see a small blue M in the client's inventory part.

This flag specifies whether the ability <is magical> in nature. If enabled, all spells produced by this ability will have magic attacktype added to the usual attacktypes.

This should always be set for spell-like abilities. "Natural" abilities like a dragon's firebreath are an exception. Note that non-magical abilities are more dangerous because magic resistance does not protect from those.

Mover The mover will only move objects periodically, never as an event of walk/fly on/off. This is useful if you have a mover that freezes the player and you want to make sure that players with high speed attributes can't just fly past your movers.
Shop Floor If enabled, this shop floor will be marked as <unique shop>, which means any item sold on it will remain there until a map reset, or until somebody buys it.
Map Info Defines a balcony.